A Chance to Live an Adventure

Dagorhir Battle Games are many things to many people. Dagorhir combines fast-paced full-contact combat simulation with elements of live action role-playing. Dagorhir combines elements of both history and fantasy. Dagorhir is both a sport and a game. Dagorhir’s participants experience their fantasies on a variety of levels. This wide ranging appeal is the reason for Dagorhir’s nationwide success.

Photo Credit Asbjorn of Dajhurgah

Dagorhir was founded in 1977 by a bunch of college friends who shared an enthusiasm for Tolkien's Lord of the Rings and medieval history. Regular "battles" were held, and friends were encouraged to come out and play. Over the next couple of years, Dagorhir was featured on a number of local college radio shows. Demonstrations were performed at Maryland's local Renaissance Festival. Dagorhir's membership began to expand in the Maryland/Virginia area. Dagorhir was featured on a variety news show called PM Magazine in 1982, and hundreds of new members joined. This show was featured across the country, and new chapters (Realms) sprouted in various locations including Ohio and Illinois. By 1986, a national event called Ragnarok was held in Ohio. Ragnarok has grown every year, drawing hundreds of avid Dagorhir enthusiasts from all over the United States.

As with many well known role-playing games that started as a fad in the 1970’s, Dagorhir was originally based on Lord of the Rings. The name "Dagorhir" is derived from Tolkien's Sindarin Elven language, and translates as "Battle Lords.".

Read more: A Chance to Live an Adventure

Latest Forum Posts

  • My name is Risba Redbeard of Weaselbane, but mainly I just say Risba or Risba of Weaselbane. The name Risba came from a generator when I was trying to make a name for this female dwarf I had drawn. When I got into dag it was fitting to use since I wan...

  • I was under the impression paladins used what ever weapon they felt would allow them to best serve their God.  If that's an axe for your guy cool.  Now if the rest of your kit doesn't say paladin then no a big axe isn't going to connect the dots for p...

  • Put a stabby in-line with the tip and a hook on the back edge and call it a holy halberd of light or something, and you're good.  Halberds are totally a pally thing.

  • Real war hammers really didn't get super heavy.  Never more than four pounds in the head, rarely more than two, if I've got my facts straight.And the shafts were never made any heavier than necessary.  Your drawing there puts a bunch of weight in the ...