Dagorhir Event Running Guide

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Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Tue Feb 01, 2011 12:13 am

Dagorhir Event Running Guide

“So you want to run an event”?

This tutorial is intended to help new event coordinators plan, organize and run Dagorhir style events. The guide covers often over looked aspects of event running such as picking sites, scheduling activities, and event promotion. The guide also covers notes on running events such as demos and feasts, as well as blending events into the national schedule.

Rule Zero (K.I.S.S.):

The most common event pit fall is biting off more than a person can chew. Remember K.I.S.S. (Keep it simple stupid)! Find a place to play, run simple battles, and keep the action moving. Fancy titles, overcomplicated battles, and heavy themes don’t make for a great event. When well planed a Dagorhir event almost runs itself.

Realistic expectations:

The second most common pit fall is planning an event with unrealistic expectations in mind. It is import to plan events and activities on realistic expected attendance, site limitation, and the experience of the players involved.

Proper communication:

Proper communication on the part of the event coordinator is critical! The event Coordinator does not have the luxury to ignore message boards, e-mails, and so on! The responsibility for running the event starts the moment the event is first planned until the last car leaves the parking lot. Poor communication equals a poor event!

Event Types:

There are three basic types of events described as follows:

Single day (one attraction): Single day event lasting about eight hours and involving only one event that is typically fighting. Single day, one attraction events are the best choice for first time event coordinators. They offer the fewest challenges and pitfalls, and require a small event staff (often one person). Single day events don’t require huge or fancy events sites and offering only fighting means avoiding additional costs from offering food, contest prizes, and so on.

Single day (multiple attractions): Single day event last about eight hours and involving two separate attractions. One attraction is typically fighting. The second attraction can involve another fighting event (such as a tournament), or a non-fighting event such as a cook out, arts and science competition, etc. Only plan for an additional attraction if the group can support it! For example, if there are no crafters, musicians, or entertainers in a group, planning for an arts and science contest is not the best idea.

Camping events: Camping events run for multiple days, with the participants camping or staying on site. Camping events are almost always multiple attraction events since they tend to involve after parties, socializing, and so on. A camping event is not a good choice for new event coordinators. Camping events involve a great deal of logistics and planning. Events site costs are also prohibitive at times.
Event Sites:

Picking event sites:

Picking a good event site can dramatically increase attendance and makes promoting the event easier. The four big elements to consider when selecting an event site in no particular order of importance are:

1. Amenities: Pick an event site that has Amenities such as drinking water, bathrooms, and shelter from the weather.

2. Easy access: Pick an event site that has easy access for event participates. Things like access major roads, parking near the battle field, etc.

3. Special Features: Special features include things that add flavor and variety to the event. This can include special battle field features such as wooded trails, indoor fighting space, corn mazes, etc.

4. Cost: Some events site cost money to use. Free sites are best, but are not always possible.

When picking an event site take each element into consideration. The ideal site has all four elements. The average site has two of the four elements. A poor even site has one of the four elements. If a site is missing one or more of the elements the next question is “does the existing element realistically make up for the lack of the other(s)”? For example if a site has easy access and full amenities, but no special features it has potential. Likewise if a site has Amenities and special features, but is off the beaten track access wise, it is still workable.


Example of site selection #1: Unit A wants to run an event for 100 people that will include a day of fighting followed by a feast. They find a Church that is willing to host the event so the event coordinator goes to check it out. The Church as Bathrooms, Changing rooms, heat, water, and a kitchen (full amenities and then some). The site is on main roads, but is probably about 20 miles from the main highway (not the easiest access, but not bad). The site has a full kitchen, dinning hall that seats 150 people, and a gym for indoor fighting (great special features). The site costs 100 dollars to rent for the day, but provides full use of the facility. The site is not perfect, but has two of the four elements, and the two missing element (easy access and cost) are manageable. Good site.

Example of site selection #2: Unit B wants to run an event for about 100 people that will include a simple day of fighting. The site has no amenities at all. The site is on back roads and is at least 10 miles from a major Highway (poor access). The site has a large open field and some woods, but no other special features (no real special features). The site belong to a friend of the unit so the site free to use (cost is right). This site is missing at least two if not three of the key site elements, and the remaining elements are not special in any way. This is a poor site.

Walking the event site: The event coordinator must personally inspect the event site! Never select a site before putting boots on the ground and inspecting the location! If possible hold a small practice at the site before the event as a dry run. If the site is selected a long time prior to the event always inspect the site for a second time, and do so at least a week before the event to ensure the site is still viable. Conditions such as weather or time of the year can completely change an event site. For example some parks close for the winter.

Public sites: When using public sites such as parks always consider the general public. Inspect the site when people are there to get an idea of how crowded a site is, how parking is affected and so on. Always look up park rules to make sure things like bows, open containers, and if sports of any sort are allowed (yes some parks do not allow sports). Check the local paper or town website to make sure there are no special events scheduled for the park on the day of the event. Once again running a small practice at the site prior to the event is a great idea. Lastly when using public sites inform the event attendees that “The public comes first”! Treating the general public with disrespect (swearing, making a mess, getting in the way) is a sure way to kicked out of a park.

Event staff:

Good events don’t organize themselves! Some sort of event staff is required. The size of the event staff is flexible based on the size of the event. For most small events one person can handle the entire job, but many hands make for light work. The only required event staff position is the event coordinator, and this person can fill the other roles if need be. Good communication also applies to the event staff. Picking disorganized out of touch people might sooth group politics, but does not make for a smooth event. Here are some event positions and associated responsibilities:

Event Coordinator (required): The event coordinator is the person who takes care of all the event planning and major decisions such as picking event sites, planning battles, picking the other event staff, and so on.

Logistics: The logistics person(s) coordinates sign in, filling out waivers, answer questions, and directs people at the event site. This is a great job for non-combat people since they are open to work when other people are fighting or getting ready to fight. If there is a site fee this person will handle money so a well organized and trustworthy person.

Weapons/armor checks: This person(s) oversee checking all weapons and armor at the event. The event coordinator or logistics staff should not fill this role because they will get called away to take care of other event issues slowing or stalling the checks process. Always choose people who not only know the rules well, but also are confident enough to enforce them. A weapon/armor checker is not doing there job is they are easily bullied or bend to peer pressure.

Events costs:

Before posting information about the event identify all potential events costs and determine how to cover these costs. The most common way to cover costs is to charge an event fee, but deciding on the amount of the fee is a delicate balance. Charge too little and the event coordinator will have to eat the costs, charge too much and attendance might drop. To determine a base event cost, add up all expenses (site cost, event material, food costs) and divide it by the target number of people. Sadly there is no exact science to this, and there is a bit of guest work involved. The easiest solution is to hold the event at a free site and offer only fighting. No expenses equals, no event fee, equals no problems. To determine if a site fee is too much compare it with other events and what they charge. If Ragnorok is a week long camping event and charges 50 bucks at the door, no one is going to pay 50 bucks to attend a single day fighting event. Other ways to cover event costs is to hold raffles or auctions to raise money (please follow any site, local, or federal laws that might apply). Instead of spending money on prizes ask people to donate items that can be auctioned of raffled off.

Event Write Ups:

The first step in introducing an event to the public is a clear and complete write up. Proper event information is critical to a successful event. It is important to cover as much information as possible or the general event going public will fill in the blanks for you, often with incorrect information. The following is a standard template for an event write up followed by an Sample write up to provide an example of how and what information to provide in each section.

Template for Event write ups

Event Write up: Insert event name of event.

Date: Insert date.

Location: Insert full address and provide a map and directions if possible. If directions are included the event coordinator should check the directions by driving the route personally.

Times: Include the following times as needed.

Site opens for staff:
Site opens for guests:
Logistics (a.k.a. troll):
Weapons check:
Warm up battles:
Main battle:
Closing battle:
Tourney:
Feast:
Event ends:

Costs: Insert the cost of the event and methods of payment accepted. Also provide any pre-pay information.

Additional information: This covers any additional event information such as contests, battles, feast information, event site rules, and so on.

Sample Event Write Up

Father Christmas VI The official Write up:

He was a huge man in a bright red robe (bright as holly berries) with a hood that had fur inside it and a great white beard that fell like a foamy waterfall over his chest…”I have come at last”, said he. “She has kept me out for long time, but I have got in at last. Aslan is on the move. The Witch’s magic is weakening.” Come celebrate the return of Father Christmas to Narnia at the sixth annual Father Christmas Feast and Battle. Narnia is proud to offer another year of snow covered combat, Dagorhir fellowship, and most importantly great food! The event will also feature door prizes, Art and Science contest including costume and bard contests. To fill the void before the feast a limited day board offers snacks and drinks. Finally, to cap off the event, a full two course sit down feast! Full details on battles and contest coming in the next few weeks.
Date: Saturday, January 23, 2010

Location:

Saint Paul's Lutheran Church. 53 West Falls Road West Falls, New York 14170.

Times:
Site opens for staff: 9:00 am
Site opens for guests: 11:30 am
Logistics: 11:30 am
Weapons check: 12:00 am
Warm ups: 12:30 pm
Main battle: 1:00 pm
Closing battle: 4:30 pm
Tourney: 4:30 pm
Day board: 12:00 pm – 4:00 pm
Feast: 6:00 pm
Event ends: 9:30 pm

Costs: Day trip (No Feast): 5.00. Full Day (with Feast) 15.00

Feast maximum number of people: The feast is limited to 100 people this year. Details on when pre-pay and RSVPS coming soon, but when the time comes act fast. Last year the feast sold out in a week. Only a pre-pays count as an RSVP this year! Last year was had too much food left over based on RSVP no shows and it was just a tad wasteful. So please, plan ahead and send us cash before the event. It also helps out the cook who foots the bill out of pocket otherwise.

Please make check payable to Lance K. and send them to: Lance K. 54 Any Street, Any town NY 55555. Please write “FC FEAST” in the notes section.

The Feast Menu:

FIRST REMOVE (COURSE):

Market Day Soup
Bread
Cheese
Thracian Chicken

SECOND REMOVE:

Pork medallions--Roman style
Greek potatoes
Pastinacae--(carrots)

DESSERT:

Apples poached in wine and spices with cream



Additional information:

Feast Gear:

Just a reminder for folks to bring their own feast gear. Here's a suggested list:

Bowl
Plate
Silverware
Napkin
Cold beverage vessel
hot beverage vessel

there will be tablecloths on the tables already, but you are welcome to bring one along.

Candle Policy: Enclosed candles are preferred. Short tapers and pillars are okay providing they are in a proper base and handled with care. The event staff reserves the right to ask people to extinguish candles at any time, and for any reason. Thanks for your cooperation.

Dirty dishes: Do NOT use the bathroom sinks to clean your feast gear. A trash can and dish washing/rinsing water will be provided after the feast.

First Responders: West Falls Volunteer Fire Company 716-555-5555 is only a few minutes away. Plus two members live immediately across the street from the church. There is also a basic first aid kit, defib unit and O2 tank on premises.

Smoking and drinking on site: Site is non-smoking and dry. 100% DRY site, no exceptions. Anyone caught with alcohol will be asked to leave. There is a butt bucket OUTSIDE in the back to accommodate smokers.

Arts and Science contest: This year Father Christmas will once again offer an arts and science contest to show off and reward the talents of our many Dagorhir artisans and performers. The contest will run the entire day. Guest judges will examine the entries over the course of the day. Tables will be provided to display the entries. If a person makes use of an entry (such as using a weapon in battle) it is not the job of the judges to go look at it. The event staff will announce the winners at the end of the feast. This year there are no categories. Instead all categories compete as one and a first, second, and third place prize is awarded. Sample submissions include but are not limited to: Weapon building including shields, armor, cooking, performance, and sewing. Sadly, this is a dry site so brewing and other alcohol related entries are not allowed.

Chinese auction: As an added contest Father Christmas will feature a “Chinese” auction offering a mix of Dagorhir, gaming, and general use items. Each person attending the event (feast or otherwise) will receive a single ticket to bid on items in the auction. Additional tickets are available at logistics at a cost of one dollar for one ticket. There is no limit to the number of tickets a person can buy. A winner will be announced during the feast. All additional funds raised at the auction will go to Saint Paul's Lutheran Church.

[
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Tue Feb 01, 2011 12:13 am

Pre-event promotion

Promoting the event does not end at the initial write up! It is important to keep interest up in the event leading up to the event date. The easiest way is to promote an event is using local or national event message boards. Post information about the event on multiple messages boards and checks these posts frequently for questions or concerns about the event. Encourage conversation about the event as a means to keep the information fresh and in the forefront. Small updates to the event write up, such as battle information, is a great way to keep event promotion flowing. Discourage conversations about the weather or site poor conditions because reports of bad weather can discourage people from traveling. There are enough sites to look up a weather report without cluttering event information with half baked reports of how “wet or cold that event was last year” and so on.

Battle activity time-lines (or making sure there is enough to do)

Another challenge facing the event coordinator is planning for enough battles to fill a four to five hour event. It is easy to over estimate exactly how long it take to resolve a single battle. These time tables are based on a group of average fighters about 30-50 people strong. Obviously smaller groups will resolve battles faster, and larger groups will take a bit longer. Non-resurrection battles including set up will last about five minutes each. Resurrection battles with 1-3 resurrection per fighter last about five to ten minutes each. Obviously battles with time limits (such as control the point) last a predetermined amount of time, but should not last more than 15-25 minutes. Expect to allow for a few breaks lasting about 5-10 minutes each and placed after every third or forth battle or so. Based on this it is possible to build a time line for battles and develop a schedule for the day. The following are sample battle schedules and the estimated time the battles will take to run.

Example time table for a battle #1:

5 warm up battles (twenty five minutes total)
5 unit battles (twenty five minutes total)
Break (ten minutes)
1 timed hold-the-point battle (fifteen minutes)
Unlimited resurrection bridge battle (25 minutes)

Total time used for these battles: 1 hour, 40 minutes.

Example time table for a battle #2:

2 King battles (ten minutes total)
Timed two team battle 3, five minute rounds (fifteen minutes total)
1 Resurrection battle, one resurrection per fighter (ten minutes)
Castle battle (five minutes)

Total time used for these battles: 40 minutes.

Demonstrations:

A demonstration (or demo) is a chance for Dagorhir groups to meet the public, to look for new members, and to increase awareness about Dagorhir as a hobby. Organizing a demo requires the same steps and requirements as any Dagorhir event with a few additional considerations.

Target audience: The obvious target audience at a demo is people interested in medieval fantasy, but there is no need to limit the presentation to this type of person. Even though the people at the demo are not interested in a hobby like Dagorhir does not mean they won’t come into contact with people who are. Often the demo can contact people second and third hand. It is also possible for one demo to lead to new demo opportunities with other venues.

Picking locations for demos: Picking a place to hold the demo will play a large part in the success of the event. Gaming cons, comic shows, and Renaissance faires are obvious choices, but don’t discount events like local street fairs or art festivals. Never hold impromptu demos! Just because a local town is holding a street fair does not mean there is an open invitation to hold a Dagorhir event. Contact the people in charge of the host event and make arrangements ahead of time. Expect that some places are not interested in having a Dagorhir style event at their event. Don’t press the issue. It is possible that a venue is not a good match for Dagorhir, and in this case saying no to a demo is better than running a bad event.

Cater to the audience at hand: Some places that ask Dagorhir to hold demos are not directly interested in Dagorhir. Commonly they are looking for groups that represent a general “medieval” group, but this is no reason to pass up a demo. Additionally don’t limit demos to activities that only represent the “flavor” of your local group. For example there is nothing stopping Narnia from holding a demo at the opening night of Robin Hood. The movie is likely to attract the same audience, and the general public will just see “medieval guys”.

Dealing with the public: The public must come first at a demo! This means players must watch their language and attitudes while at the event. It’s a good idea to have a person that is in charge of dealing with players that get upset or “forget where they are”. The event coordinator should pick a few key people that he or she can trust to stop and talk with the public. Pick people that can speak clearly and have fair to good social skills. Players are encouraged to wear the best costumes they own because it gives the demo a professional look. Keep things simple. Avoid long explanations of the rules or overly complex battle scenarios. Entertain the general public first and foremost, and if they come back you can explain the exact rules.

Demos with no combat: Some locations are not interested in physical activities (such as combat) at a demo either because the site is not large enough, or they are worried about liability. Obviously combat and weapons are a large part of the Dagorhir sales pitch, but is not a deal killer for a demo. Offer to set up a demo table with non-weapon props, photos, people in costume, and, videos.

Handouts: Always have something to hand out to the people who visit the demo. The handout should be simple and contain basic information on how to learn about Dagohir after the demo including but not limited to websites, e-mail contacts, and phone numbers. Always include a link to the national Dagorhir website along with local information. Make sure the local contact information included belongs to people that will actually check and answer e-mails. Avoid using a “sign up list” to gather information about people at the demo. People are apprehensive about giving out personal information such as names and e-mails.

Odds and Ends:

Coordinating and event with the national event schedule: Before picking an event day check for, and schedule around, as many possible national event conflicts as possible. Running events along side large events like Ragnarok or Badon Hill will reduce attendance at the smaller event. A week between events is typically enough to avoid a conflict with most one day events.

Suggested things to bring to the event:

o Waivers
o Pens
o Blank paper
o Black maker
o Change for logistics (people tend to pay with a 20 dollar bill)
o Cash box for logistics
o Trash bags
o Weapons to loan
o Roll of duct tape
o Small first aid kit
o Battle write up
o Event write up
o Scale for weapons check
o Weapon size template for weapons check
o Stickers to mark passing weapons
o Bright color tape to mark failing weapons
o Copy of the manual of arms
o Orange safety cones for resurrection points.
o Rope to mark the edges of bridges and pits.
o Multi colored head bands to differentiate teams.
o Yellow Herald tabards.
Last edited by Sir Magnus of Narnia on Fri Mar 18, 2011 3:17 am, edited 1 time in total.
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Re: Dagorhir Event Running Guide

Postby Solusar » Tue Feb 01, 2011 6:17 pm

Fabulous write up Magnus.
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Tue Feb 01, 2011 7:26 pm

[quote="Solusar"]
Fabulous write up Magnus.
[/quote]

Thanks for saying so. Now to clean up the darn typos....yeesh. Hivemind, get on it.
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Fri Mar 18, 2011 3:18 am

Bump. Expanded the section on demos. As always suggestions, comments, and ideas welcome.

Thanks.
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Re: Dagorhir Event Running Guide

Postby Solusar » Fri Mar 18, 2011 8:38 am

I want to reiterate how amazing this is.
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Fri Apr 15, 2011 3:08 am

I correct a lot of typos in the main text, and added a bit more here and there. Updating this one is getting a bit tough for a forum post, so if anyone wants hard copy via e-mail just reach out to me and I can hook you up.

The info above is pretty much the same, I just cleaned it up a bit.

Hopefully down the road I can just get the document set up as a link on the main web site.

Thanks.
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Re: Dagorhir Event Running Guide

Postby Kensman Tauron » Thu May 05, 2011 10:45 am

event tags? it's kinda fun to collect them.
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Re: Dagorhir Event Running Guide

Postby Lykos MacGregor » Fri May 06, 2011 2:09 am

In your Event Staff Section, I would suggest adding two more:  Security and Merchant Liaison.

These two are only necessary as your event grows larger, and I would recommend the Security Head for any camp out situation.  At BoFA I, we had Mundanes sneak onto the battlefield overnight and destroy/rip apart our wooden castle walls.  We upped our security for BoFA II, and had no problems.

When the event finally gets big enough to have multiple merchants, the event Coordinator may want to assign a liaison to work with those vendors to make sure their needs are taken care of.  Merchants should not be ignored at any event, as they provide so much more to your event attendees than what you could provide on your own.

Just some thoughts. 

I also agree with T'Bolde; Event Tags should be added to the event equipment.
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Fri May 06, 2011 2:12 am

I can get behind all these ideas. I will work on them.
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Re: Dagorhir Event Running Guide

Postby BRVTVS » Tue Jun 21, 2011 12:41 pm

This is great! Nice work.
If I may, I would add to the demos section under handouts.
In addition to handout, also have a sign-up sheet for people to leave their emails. You can then add them to your local email announcement list. If you don't maintain a regular email list for your chapter, a one time email sent after the event with essentially the same information as the handout along with a local schedule of events will give make people feel invited and provide them all the info they need to find us again. Additionally, they won't lose that email like they will a flyer and they can easily distribute it to any friends they think might be interested.
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Re: Dagorhir Event Running Guide

Postby Graymael » Sun Aug 07, 2011 3:22 pm

Wall of text; I got bored and stopped reading.  :o

Thanks for putting this together, Magnus!
If you want to contact me, dial graymael@hotmail.com
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Mon Aug 08, 2011 4:36 pm

[quote="Graymael"]
Wall of text; I got bored and stopped reading.  :o

Thanks for putting this together, Magnus!
[/quote]

Sorry it was going to be a link on the main web site to a document, but I gave up on making it happen :)
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Re: Dagorhir Event Running Guide

Postby Redwycke » Tue Oct 25, 2011 12:17 pm

Magnus Great Job!!  thus far...... I did have two quick things...1st  It is important to let Dagorhirim (or your potential attendees)  know the "blue laws" at your event site.  i.e. is the site wet, dry, or discretely damp....meaning Booze is allowed, booze is NOT at all allowed and could get you ticketed, fined, kicked out or arrested, and damp meaning booze will be tolerated but must be kept on the down low and in period drinking vessels.

2nd thing I want to mention  (far more distressing!!!) AUTOCRATS!!!! EVENT DATES NEED TO BE POSTED ASAP!!!!  As of late I am getting more and more frustrated with event auto-crats waiting until the 11th hour to decide on dates and posting said dates in a timely manor and even more disrespectful giving little or no regards for other events going on.....

Look at the boards before deciding upon a date for your event...check local chapter sites as well..be sure there is nothign going on within at least a two or three hour radius of you chapters event!

Once you have a date POST IT EVERY WHERE  FOR CRIPES SAKE!!! let the  Foam World know so we don't step on each others toes! National Boards, your Realm page and  on your wall on your tome of faces page!!!

Be prepared sooner!!!! Large events need to be posted MONTHS in advance not weeks....but regardless of size an event should be on the National boards no less than 8 weeks prior to its date NO LESS !! (12 weeks would be FAR better!!!) FOR EXAMPLE!!!!!::  Lykos was gracious enough to hand me over the reigns on Battle of Five Armies...it is an August event and one that we consider a NATIONAL event...WE (the event autocrats already have it narrowed down to two possible weekends in August....we will a have a final decision in December (see how FAAAARR in advance that is from August??!?!) ...we will post the date January first (again how much amaaaazing advance notice is in play here!!!) ...why because it is a large event and I want to give all my local chapter organizers as much of a heads up and  helping hand as I can in THEM hosting other successful events!!!!

I have had three events (keep in mind Britannia has only been hosting events THIS YEAR!!!!)  either stepped on,  date shifted, or out right canceled because other events place themselves them over my dates....I may be the new guy on the block here as far as hosting events...but I thought our realm was built upon mutual respect and kindness for one another!!!!

PLEASE GET ORGANIZED EARLY AND POST AS SOON AS YOU CAN!!!
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Re: Dagorhir Event Running Guide

Postby Alric » Tue Oct 25, 2011 12:46 pm

It's also important to get together a list of contacts in nearby chapters who you can touch base with while you're planning your event dates - don't just rely on what's already been published! When I was running events in Western PA, I'd always be sure to shoot a message to people in the nearby chapters to double check their schedules before announcing an Angaron event. You have to network with your neighbors and keep each other abreast of your scheduling plans.
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Re: Dagorhir Event Running Guide

Postby Redwycke » Tue Oct 25, 2011 3:45 pm

Well stated Master Alric....communication is the KEY!!!!


It was good seeing you Sword Brother..I hope your journey home was a safe one!!

Stay warm and get rested...for Spring time will soon enough bring much glory, and honor to the mighty warriors of Drentha!!

HUZZAH! HAIL DAGORHIR!
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Tue Oct 25, 2011 4:27 pm

There is a newer document that covers most of that.

It was offered at my class at RAG.

I stopped updating the post here because its kind of a pain in the ass posting a 40+ page book into a message board post.

It was going to be a link to a document at one point (on the main DAG web site), but I gave up on pushing to make that happen.

So hopefully this will do to get people started and they can figure the rest out with careful trial and error. 
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Re: Dagorhir Event Running Guide

Postby Redwycke » Wed Oct 26, 2011 9:53 am

So if not the national site....where does one find the doc in it's entirety?  I am certain I wou;d gain from having a copy!

Thanks again for taking the time to put pen to paper (or pixels to pc as the case maybe)....I think your guide will do wonders to improve events throughout  the Realm!!!
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Re: Dagorhir Event Running Guide

Postby Sir Magnus of Narnia » Wed Oct 26, 2011 8:21 pm

I would say based on what I have seen you have nothing more to learn that this guide has to teach. It was always geared to first time or novice event runners.
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Re: Documentary film, i need a unit to document

Postby djensen18 » Thu Jan 19, 2012 6:37 pm

Hello i am a student in the washington D.C area and for my films studies class i have to make a documentary film, i would very much like to have a unit in the D.C area be willing to help me out, and let me film you guys in pratice and during a battle. Email me if you are interested Djensen18@gmail.com

Thank you
    David Jensen
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