Experimental Weapons Meta-Guide

Building a weapon? Have a new design or helpful hint you would like to share? Please ask advice or give advice here!

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Experimental Weapons Meta-Guide

Postby Twolf » Tue Jan 13, 2009 6:59 pm

Experimental Weapons Meta-Guide

We have dozens if not hundreds of different ideas for weapons posted in this forum and more come every week.  This guide is to aid the bright and energetic foamsmith in making their crazy weapon idea/design, while at the same time reducing some of the unnecessary posts that we get from time-to-time.  It is nearly impossible to address every new idea or design, so this guide is focused on the generality rather than the specifics.  For addressing more specific weapon ideas, this older guide is largely still applicable.

A prologue first:  Dagorhir has been successfully running and growing since 1977.  Most of the weapons and weapon styles you see on the field are chosen that way because they work and work well.  If your idea for a weapon is to come up with something brand new that will tear up the field, then chances are someone else has already come up with that idea and it's either unsafe or unplayable.  Which is a good segue into the first two questions you should ask yourself before starting this weapon

Is it Safe?
Is it Playable?


The first seems pretty obvious upfront, but still requires additional thought.  Aside from padding, you should also consider:
  • Can it wrap around someone's neck and choke them?
  • Can it trap someone's wrist or knee and break it?
  • Etc...

The second is less obvious, so let's use an example.  A while back, someone wanted to make a sword that fit onto their arm giving them effectively a really long sword-arm.  The playability problem with that was that it was unclear where the sword ended and the arm began.  Additionally, it may have given undue protection to part of his arm, which violates the spirit of the game.

The next question you should ask is a surprisingly unintuitive one:

How does your realm or unit leader feel about it?

Let's be honest, what's the point of designing and making a crazy weapon if you can't even use it where you practice it?  We trust that all realm leaders will have and use good judgment over this.  Additionally, they have the authority to modify the rules slightly for your field, permitting you to use this weapon.  You will probably not get any validation or go ahead from all of Dagorhir, so posting here about it at this stage is not a good idea.

Next, assuming that all the above answers are positive, is BUILD IT.  Too many people never make it to this stage, but if you have a good idea and are inspired, just build it.

Then have your field test it out (you DID get their approval, right?).  This is the ultimate way to find flaws in your design.  And this may be obvious, but if at any point during your field test, it becomes unsafe or is shown to be unsafe, STOP USING IT!!!!

After you've done all this, THEN you should post about it.
Wrong way:
"What do you think about a foam version of this weapon?"

Right Way:
"I had an idea for a foam version of this weapon.  I built it and we've been practicing with it for a while and it works pretty well!  Here's how I did it."

Keep in mind that depending on how exotic the weapon is, it may not pass at events.  Most of Dagorhir's participants are NOT active on the forums and don't read them.  If you want to pass it at an event, contact the people running the event ahead of time and ask them.  Don't expect to just show up and have it pass.  Nor should you expect them to listen to you then and there about why it SHOULD be allowed.  They have hundreds of weapons to check and don't have time to listen to you about why YOUR weapon should be allowed on the field.  Finally, if you've asked ahead of time and they still say no, accept it gracefully.  They will respect you for it and may consider it for the future.

One last note, there are certain weapons that are deemed illegal in Dagorhir.  Even if you make a safe version of one of these, getting it to pass at an event should be considered near impossible.  As of this writing they are: Nets, lassos, pungee sticks, nunchucks, tonfas, double-ended daggers, and punch daggers.
  • Nets and Lassos are a serious choking and limb catching hazard.
  • Nunchucks are generally considered to be uncontrolled core flailing about ready to pop from its foam.
  • Tonfas and punch daggers rely on a punching motion that's generally deemed a stronger hit than a regular sword swing.  Remember that boxers wear padded fists and look how battered they can be.
  • Double ended daggers present the odd problem of accidentally mistaking a normal, more common dagger for a double ended one.

If you've made it through this guide, I'd encourage you to check out the more detailed Experimental Weapons FAQ.  In the meantime, good luck with your weapon design.
Last edited by Twolf on Wed Jan 14, 2009 8:42 pm, edited 1 time in total.
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Wed Jan 14, 2009 7:27 am

I also feel that right away we need to have a list of illicitly banned weapons. Katar, nets, scythe etc.
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Re: Experimental Weapons Meta-Guide

Postby Damian » Wed Jan 14, 2009 7:56 am

Scythes are not banned.  It would be hard to make one that is safe but not impossible. 
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Wed Jan 14, 2009 8:30 am

[quote="Solusar"]
I also feel that right away we need to have a list of illicitly banned weapons. Katar, nets, scythe etc.
[/quote]
Explicitly banned stuff is right there in the rules.  The link that's included in the guide is a FAQ involving most experimental weapons.  I'd be in favor of updating that FAQ, but unfortunately, that is beyond my skill set and knowledge base.
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Wed Jan 14, 2009 5:23 pm

[quote="Twolf"]
[quote="Solusar"]
I also feel that right away we need to have a list of illicitly banned weapons. Katar, nets, scythe etc.
[/quote]
Explicitly banned stuff is right there in the rules.  The link that's included in the guide is a FAQ involving most experimental weapons.  I'd be in favor of updating that FAQ, but unfortunately, that is beyond my skill set and knowledge base.
[/quote]
Can I alter my statement to say a full list of weapons banned/deemed illegal or unsafe would be beneficial in this thread to we don't have a bunch of people asking about this or that. It will all be in plain site. Having descriptions of why they're illegal/unsafe is probably a good idea too. Especially since the updated rules aren't up yet.
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Wed Jan 14, 2009 7:00 pm

This is an area where the rules and I don't fully agree.  Although every banned weapon has a reason for its placement on the list, I'm not convinced that they can't ever be safe.  Because of that I disinclined to come out and say: "You can't make this, it's against the rules."  By saying that, you discourage the genius engineer or intrepid designer who CAN come up with a perfectly safe and playable 'illegal' weapon.  It may still be illegal on every field that upholds that rule, but that's beside the point if your own field rules it legal.

The key point in this guide is that you should check it out with your field first, and I consider that to be paramount over whatever is deemed illegal in Dagorhir.

....

I'll tell you what, given that this is being used as a public resource, if I get a lot of requests or more importantly, requests from moderators or admins to include it, then I will do so despite the misgivings I've just presented.  I'll also happily link to any updated FAQ on specific exotic weapons, should anyone get the ball rolling on that.
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Re: Experimental Weapons Meta-Guide

Postby Whisper Moonson » Wed Jan 14, 2009 7:09 pm

Could just make a new FAQ that lists the illegal weapons with reasons why they're illegal. Like tonfas: they're illegal because their normal use includes anvilling and punch strikes, and it's probable that sooner or later the handle joint will break during a punch strike, and then you've punched someone with your fist.
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Wed Jan 14, 2009 7:33 pm

[quote="Whisper"]
Could just make a new FAQ that lists the illegal weapons with reasons why they're illegal. Like tonfas: they're illegal because their normal use includes anvilling and punch strikes, and it's probable that sooner or later the handle joint will break during a punch strike, and then you've punched someone with your fist.
[/quote]
Reasons like this are why I suggested a list of banned weapons and the reasons behind them. I'm not trying to discourage a person that can make a safe, durable scythe. Telling them why it's illegal is the first step to finding a way for it to be safe.
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Wed Jan 14, 2009 8:43 pm

As per request, I've included a very brief list of the illegal weapons and a quick reason why they are illegal.
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Re: Experimental Weapons Meta-Guide

Postby Swordsman Ufal » Thu Jan 15, 2009 12:02 am

[quote="Solusar"]
[quote="Whisper"]
Could just make a new FAQ that lists the illegal weapons with reasons why they're illegal. Like tonfas: they're illegal because their normal use includes anvilling and punch strikes, and it's probable that sooner or later the handle joint will break during a punch strike, and then you've punched someone with your fist.
[/quote]
Reasons like this are why I suggested a list of banned weapons and the reasons behind them. I'm not trying to discourage a person that can make a safe, durable scythe. Telling them why it's illegal is the first step to finding a way for it to be safe.
[/quote]

Scythes are not illegal.  They are just hard to make, and even harder to maintain.  They usually dont last a practice because of the blade.
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Thu Jan 15, 2009 6:20 pm

There's another thread from a couple of years ago Obryn made. One of the things he covers is that a green cannot be swung, and reds can't stab (green tips on reds stab, not the red). With these two things in mind one can surmise that a scythe is illegal.
Actually, instead of me trying explain it second hand, read it here.
[url=http://Question 12.  Can I make a scythe?
Answer.  This is a real favorite question for newer fighters.  The honest answer is that there's nothing in the rules which prevents anyone from using a scythe.  Lots of us would love to see one.  However, in a practical sense, a scythe presents an absurd number of construction difficulties.  I've made tons of weapons, but the thought of making one frightens me.
The basic problem is that the blade is perpendicular to the haft.  Mounting it on there is not as easy as you might think.  Whatever method is used, especially if it's one involving PVC joints, would snap very quickly.  I don't see a weapon like this lasting for much beyond a battle or two.
The second construction problem involves making that point safe.  The end of that scythe moves at a very good clip because of all the torque.  Given that it's tough enough to make safe stabbing points for spears, making a safe scythe-end is really intimidating.
All I can say on this one is "trust me."  Don't make a scythe one of your first projects.  Work with weapons and figure things out for a while - say, a good year.  If by that time you're not aghast at the prospect of making a foam scythe, by all means go ahead and make one.  And be sure to tell me how you made it work.
Extra Credit - What would the point on a scythe count as?  Green or red?
Answer.  Good question.  Many of you are probably wondering why you even need to ask - it's a big sharp pointy thing, so obviously it's green, right?
Wrong.  Although this topic has been occasionally debated, the majority of Dagorhir veterans would tell you that the point of the weapon is red, assuming the weapon is over 3' long.
Dagorhir weapons are not their real-life counterparts.  They're foam.  And the Dagorhir rules are simplified so that the class of a weapon is mostly dependent upon the way in which it hits you.  A swung weapon is either blue or red.  A thrust weapon is green.  A missile weapon with a 'point' on it is yellow.  There's no such thing as a swung green any more than there is a thrust red.  The same logic works for little "points" at the tail ends of hammers or axes.
Finally, the concept of a swung green just makes the rules confusing.  On a long weapon like a scythe, it's a disadvantage to the wielder.  (If swung one-handed, it would do nothing against armor.  If swung two-handed, it wouldn't break shields.)  On a short weapon, it's a way to cheese the rules and make a small armor-penetrating weapon.  (Goes through armor with 2 hands, even though it does nothing with one hand.)  With a system designed for quick combat, the confusion added with a swung green weapon just muddies the waters.  Realism takes a back seat to playability.
If you're not convinced it's confusing, imagine a mace with four faces.  The maker's determined two of the sides are "spikes" and thus do green damage.  The other two sides are blue just like a normal weapon.  Do you really want to worry about which side hit you in the heat of battle?]Question 12.  Can I make a scythe?
Answer.  This is a real favorite question for newer fighters.  The honest answer is that there's nothing in the rules which prevents anyone from using a scythe.  Lots of us would love to see one.  However, in a practical sense, a scythe presents an absurd number of construction difficulties.  I've made tons of weapons, but the thought of making one frightens me.
The basic problem is that the blade is perpendicular to the haft.  Mounting it on there is not as easy as you might think.  Whatever method is used, especially if it's one involving PVC joints, would snap very quickly.  I don't see a weapon like this lasting for much beyond a battle or two.
The second construction problem involves making that point safe.  The end of that scythe moves at a very good clip because of all the torque.  Given that it's tough enough to make safe stabbing points for spears, making a safe scythe-end is really intimidating.
All I can say on this one is "trust me."  Don't make a scythe one of your first projects.  Work with weapons and figure things out for a while - say, a good year.  If by that time you're not aghast at the prospect of making a foam scythe, by all means go ahead and make one.  And be sure to tell me how you made it work.
Extra Credit - What would the point on a scythe count as?  Green or red?
Answer.  Good question.  Many of you are probably wondering why you even need to ask - it's a big sharp pointy thing, so obviously it's green, right?
Wrong.  Although this topic has been occasionally debated, the majority of Dagorhir veterans would tell you that the point of the weapon is red, assuming the weapon is over 3' long.
Dagorhir weapons are not their real-life counterparts.  They're foam.  And the Dagorhir rules are simplified so that the class of a weapon is mostly dependent upon the way in which it hits you.  A swung weapon is either blue or red.  A thrust weapon is green.  A missile weapon with a 'point' on it is yellow.  There's no such thing as a swung green any more than there is a thrust red.  The same logic works for little "points" at the tail ends of hammers or axes.
Finally, the concept of a swung green just makes the rules confusing.  On a long weapon like a scythe, it's a disadvantage to the wielder.  (If swung one-handed, it would do nothing against armor.  If swung two-handed, it wouldn't break shields.)  On a short weapon, it's a way to cheese the rules and make a small armor-penetrating weapon.  (Goes through armor with 2 hands, even though it does nothing with one hand.)  With a system designed for quick combat, the confusion added with a swung green weapon just muddies the waters.  Realism takes a back seat to playability.
If you're not convinced it's confusing, imagine a mace with four faces.  The maker's determined two of the sides are "spikes" and thus do green damage.  The other two sides are blue just like a normal weapon.  Do you really want to worry about which side hit you in the heat of battle?[/url]

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Re: Experimental Weapons Meta-Guide

Postby Alric » Thu Jan 15, 2009 6:37 pm

It's the motion of the attack (swing or thrust) that determines the damage, not the shape of the striking surface (point v. blade). So, the swung point would do red damage (or blue, depending on the size of the scythe). Problem solved!
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Fri Jan 16, 2009 12:06 am

Sounds good to me, but what about the tripping hazard (accidental or not)? And to be honest it seems hard to make a safe striking surface, but I've been wrong a couple of times before.
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Re: Experimental Weapons Meta-Guide

Postby Alric » Fri Jan 16, 2009 9:39 am

Not sure about the tripping, but the striking surface would indeed be a challenge... not insurmountable, but difficult.
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Re: Experimental Weapons Meta-Guide

Postby Morlock » Sat Jan 17, 2009 7:06 pm

[quote="Alric"]
Not sure about the tripping, but the striking surface would indeed be a challenge... not insurmountable, but difficult.
[/quote]

So why can't the striking surface be the same kind as a spear is?  Half a poofball on 1" of blue foam.

Is there a huge tripping hazard with spear hooks?

Ever try using a hokey stick?  A one piece fiberglass stick would be best, but also expensive.  Hokey sticks are made to be smacked around on ice or concrete.
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Sun Jan 18, 2009 9:23 am

What's hokey? Is that some kind of dance?
Anyway, there's not much of a hazard with spear hooks, but they also aren't intended to be huge bladed striking surfaces, the scythe blade is.
I'm going to keep arguing "No" for realism here. Not just in the tripping hazard but because a real scythe would have been used for both stabbing and hacking and in Dagorhir it could only be one of those since green weapons can't be swung. To me, taking away so many advantages of a weapon to use it makes no sense. Basically I don't see why you'd willingly nerf a weapon for a game, especially since you would have to learn how to use it effectively, which in itself is a large disadvantage.
But by all means, build one you can kill me with to prove me wrong.
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Re: Experimental Weapons Meta-Guide

Postby Arrakis » Sun Jan 18, 2009 6:20 pm

Sol... green weapons can be blue or red, too.  Like a glaive.
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Re: Experimental Weapons Meta-Guide

Postby Solusar » Sun Jan 18, 2009 8:17 pm

I may have worded that badly. What I meant is that a weapon that's swung can't do green damage. It will if you thrust/stab someone, but not when swung. And you're right, why not just make a glaive?
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Re: Experimental Weapons Meta-Guide

Postby Richard. » Sun Jan 18, 2009 9:14 pm

A war scythe isn't bent at a 90 degree angle, more like 60 or so. You could swing that and strike with the blade, just like some of the really curved swords you can find. At the pat two Ragnaroks the weapons check called my pick a blue. It's interesting to use, it works kinda like a flail with a really long chain that is also really heavy. It's a novelty weapon, something I pull out when I show people things I've made.

[img width=600 height=450]http://i29.photobucket.com/albums/c281/ErMarino88/downsized_0118092103.jpg[/img]
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Re: Experimental Weapons Meta-Guide

Postby Arrakis » Sun Jan 18, 2009 9:31 pm

And they passed it with one layer of haft padding, of course.

Godforsaken lax incidental padding checking...
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Re: Experimental Weapons Meta-Guide

Postby Richard. » Mon Jan 19, 2009 12:56 pm

I agree it does need more haft padding. The rules should also be more clear on haft padding though.
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Re: Experimental Weapons Meta-Guide

Postby Athios » Mon Feb 09, 2009 11:00 pm

can a blade with a shape like that of a crescent moon be used in a battle?  the handle of this blade is midway down the rear edge.
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Tue Feb 10, 2009 12:44 am

Like a sickle?

Providing that it's properly padded and doesn't use metal in the core, it should pass at events.  Just don't ask how long a weapon like that will last.  I've not heard of any weapon with a serious curve like that lasting any length of time.
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Re: Experimental Weapons Meta-Guide

Postby Athios » Tue Feb 10, 2009 11:06 pm

for loss of a better example, i turn to technology to provide an example.
[img width=280 height=280]http://ecx.images-amazon.com/images/I/41W3BW3R7DL._SL500_AA280_.jpg[/img]
now, take this creature's crescent-moon shaped weapon, and extend the front edge all the way down to the base.  also, rid it of all contraptions that make it too modern for our uses.  this is what i'm trying to explain.  can this be covered in foam and used for battle?
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Wed Feb 11, 2009 1:34 am

It is possible, but unlikely it would pass without special modifications.  That looks like a normal basic curved sword, except for the part that extends over the hand.  That part may be considered a punch dagger, and would be explicitly disallowed in the rules.  But the rules can be modified on your own local field.  So this raises the question that was made BOLD in the very first post.

How does your realm or unit leader feel about it?
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Re: Experimental Weapons Meta-Guide

Postby Whisper Moonson » Wed Feb 11, 2009 12:07 pm

Three potential points of failure:

  1. Could be construed as a double-ended weapon, which has some very specific requirements that this design does not meet.
  2. The previously mentioned possibility of the middle section being considered a punch weapon.
  3. Butt/pommel spikes are illegal, and some might think the blade portion below the grip qualifies as a pommel spike.
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Re: Experimental Weapons Meta-Guide

Postby Athios » Wed Feb 11, 2009 8:27 pm

now, don't get me wrong, this is only an idea.  i have a prototype from a few years ago.  i don't mean for it to be knife-size.  my prototype is 4 ft. in length, from bottom to top.  and it has a full body with no gaps.

also, i never mentioned this before, but i'm brand new to Dagorhir.  i've only seen one battle (and i was hooked).  so i only have a vague concept of what is acceptable as a custom weapon.
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Re: Experimental Weapons Meta-Guide

Postby Gamer_Ely » Mon Feb 16, 2009 10:17 pm

lots of valid points, but i just dont see how a scythe could be applicable in a giant fight, other than getting behind somebodies shield. other than that, it's useless. it could get hooked under somebody and trip them, the only way you could get decent hits is if you did it in a horizontal arc slice, with the blade pointing away from the person you're aiming at. that's really the only good way to get the striking edge hitting them. i wouldn't try to hit them with the point, because it can glance off of them and hook their whole body, then you're trapped and will have to abandon your weapon.
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Re: Experimental Weapons Meta-Guide

Postby Athios » Tue Feb 17, 2009 9:02 pm

ah, i see what you mean.  i forgot to include the number of edges that could get caught on any number of items.  i could work with a normal scythe, since i am training with one at the moment (my prototype blade has a busted handle).

thanks for the input, everyone!  ;D
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Re: Experimental Weapons Meta-Guide

Postby Gamer_Ely » Tue Feb 17, 2009 9:28 pm

did i actually make a valid point that somebody else agreed with!!?? :D
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Re: Experimental Weapons Meta-Guide

Postby murmur the crocman » Sat Feb 21, 2009 5:33 pm

i want to know if dagorhir allows big weapons like ballistas for firing javelins and perhaps catapults full of "white" weapons could be used to reign down on all the infantry that participate in these, i personnall do thing i could build a safe version of these things, and useing them would be loads of fun.
            o
          /    .    .    .    .    .    .    .    .    .    .    .    .    .
          /              .      .        .      .        .      .          .        .
    _( )_                            .              .              .                      .
  __[]___              .        .            .            .              .          .            .
_____________________________________________________________________
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Re: Experimental Weapons Meta-Guide

Postby murmur the crocman » Sat Feb 21, 2009 5:49 pm

pardon my spelling errors.

we could also add small forts made from cinderblocks and cement, trust me i could build one in like 3 days! ive done it before!
        O                                                                          l[]
      /                                        ---o                            l
      /                                                                        _ _ _ _ _
    __                                                                        ________
  ____                                                                      ________
________________________________________________________________
don't you agree this would be awsome?
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Sun Feb 22, 2009 6:02 am

[quote="murmur the crocman"]
i want to know if dagorhir allows big weapons like ballistas for firing javelins and perhaps catapults full of "white" weapons could be used to reign down on all the infantry that participate in these, i personnall do thing i could build a safe version of these things, and useing them would be loads of fun.
[/quote]
Yes, to a limited extent.  Ballistas and other siege weapons have been used in events and at Ragnarok before.  They've generally functioned differently than your standard javelin or rock, but otherwise they're legal.

Regarding your other question, small forts would be great.  However the big thing that hinders us is portability and time to build.  Building something in 3 days sounds great until you realize that most events are only 3 days long to begin with.  Secondly, many of the places we fight do not allow permanent structures, and although cinderblocks and cement aren't completely permanent, they're pretty darn close to it.
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Re: Experimental Weapons Meta-Guide

Postby Gamer_Ely » Sun Feb 22, 2009 11:49 am

yea, and if you dont severely stabilize the cinder blocks, it's a HUGE danger hazard... and i would sit that one out haha. maybe a lot of stage props? like the simple wall things?
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Re: Experimental Weapons Meta-Guide

Postby Ordo » Sun Mar 01, 2009 10:12 pm

To start off I'm very new, but isn't the whole point of the scythe and other hooked weapons in real life to reach under a shield and trip an opponent? Which doesn't seem like it would be allowed with that in mind?

Also to go back to what Athios had suggested about a curved blade, what about reversing it? I hate to use this as an example cause of it's overwhelmingly nerdy connotations that keep it from being taken seriously as a weapon but like a bat'leth from star trek. I had a wooden one for a while and used it to spar against my friend who had a boken and it did pretty well. Any thoughts?
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Re: Experimental Weapons Meta-Guide

Postby Cassius » Mon Mar 02, 2009 6:28 pm

[quote="Ordo"]
To start off I'm very new, but isn't the whole point of the scythe and other hooked weapons in real life to reach under a shield and trip an opponent?[/quote]
The point of a scythe is to cut wheat and straw, actually.
And most weapons that are curved are mostly used for draw cuts.
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Re: Experimental Weapons Meta-Guide

Postby Graymael » Mon Mar 16, 2009 10:43 am

Arrakis re: haft padding - amen!

Eric M - read rule 4.1.8 of the current MOA on digitalbonsai.com/dagrules-draft/

It's VERY clear that hafts on swung weapons must be "as safe as their strikng surface."
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Re: Experimental Weapons Meta-Guide

Postby Aspar Coron » Mon Mar 16, 2009 7:40 pm

[quote="Athios"]
now, don't get me wrong, this is only an idea.  i have a prototype from a few years ago.  i don't mean for it to be knife-size.  my prototype is 4 ft. in length, from bottom to top.  and it has a full body with no gaps.

also, i never mentioned this before, but i'm brand new to Dagorhir.  i've only seen one battle (and i was hooked).  so i only have a vague concept of what is acceptable as a custom weapon.
[/quote]

I am in your same boat, i went to two practices and i was addicted. just get some help from your guys in your realm.  Don't get help from the guy with the biggest mouth or the biggest collection of weapons. Get it from the guy with quality items.

You know, the dude who has 3 sets of armor that you believe it took him 4+years to make. And it looks like it was stolen from a museum its so good quality?

yeah get help from that guy.



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Re: Experimental Weapons Meta-Guide

Postby Kreeglan of Fugl Brenna » Tue Mar 17, 2009 2:51 pm

I was wondering. would it be legal to make a night stick type weapon? there are mixed feelings about this in my realm, atleast from the people i've asked (about 10). it would give protection to the arm and that was the main thing but the way you would fight wouldn't always be protecting it. also it seems to be a pretty easy weapon to make and be safe with.
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Re: Experimental Weapons Meta-Guide

Postby Damian » Tue Mar 17, 2009 6:17 pm

[quote="Kreeglan of Fugl Brenna"]
I was wondering. would it be legal to make a night stick type weapon? there are mixed feelings about this in my realm, atleast from the people i've asked (about 10). it would give protection to the arm and that was the main thing but the way you would fight wouldn't always be protecting it. also it seems to be a pretty easy weapon to make and be safe with.
[/quote]

Its basically the same as a ton fa  witch is illegal.
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Re: Experimental Weapons Meta-Guide

Postby mathias » Thu Mar 19, 2009 12:04 am

hmm... from your description, i think it may be able to pass, it would be a sort of blue sword, although i think the handle you mainly use to hold it will break off within a couple of battles. in which case, you can still kind of use it for a regular blue sword.
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Re: Experimental Weapons Meta-Guide

Postby Whisper Moonson » Thu Mar 19, 2009 8:22 pm

No tonfas. You can make a sword with one quillion, but if you try to hold it by the quillion, it's a tonfa and as such is illegal.
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Re: Experimental Weapons Meta-Guide

Postby Aspar Coron » Mon Mar 30, 2009 2:26 am

[quote="damian"]
[quote="Kreeglan of Fugl Brenna"]
I was wondering. would it be legal to make a night stick type weapon? there are mixed feelings about this in my realm, atleast from the people i've asked (about 10). it would give protection to the arm and that was the main thing but the way you would fight wouldn't always be protecting it. also it seems to be a pretty easy weapon to make and be safe with.
[/quote]

Its basically the same as a ton fa  witch is illegal.
[/quote]

just make a kopesh its cooler
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Re: Experimental Weapons Meta-Guide

Postby stylgar » Wed Apr 01, 2009 2:05 pm

Athios asked: "Can you really make an extremely curved blade that would work in Dagorhir?" I made a scimitar many years ago, and the answer is "sort of." The last 4 inches was sans core, and even with my fiberglass leaves between the layers, it broke off every 2 months, but the playability was a bigger problem: a scimitar's wielded with a drawing, not a hacking, motion, relying on sharpness to slice yer victim. A slice that would have yer vic scooping his entrails from the field with all 3' of blade across his belly will ALWAYS get called 'light'. At one point I just called  its rebuilding futile. You can fix prob 1, attempts at no.2 will prove 'useless, useless.'
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Re: Experimental Weapons Meta-Guide

Postby Richard. » Wed Apr 08, 2009 10:58 am

[quote="Graymael"]
Arrakis re: haft padding - amen!

Eric M - read rule 4.1.8 of the current MOA on digitalbonsai.com/dagrules-draft/

It's VERY clear that hafts on swung weapons must be "as safe as their strikng surface."
[/quote]

the weapon there is three years old, I made it a before the current rules were up so I don't use it anymore. If I were to use it again I would add at least two more layers of foam the haft. The picture is mostly to state that you can build picks and the like and have them pass. Also, that post was made before I was aware that there were new rules online.
Last edited by Richard. on Wed Apr 08, 2009 11:00 am, edited 1 time in total.
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Re: Experimental Weapons Meta-Guide

Postby Gra'm » Sat May 02, 2009 11:29 pm

At a practice of a local unit(Militia)and a few others, a few days ago someone happened to bring a monstrosity of a maul with a foam block at least a foot in diameter. These are the appx. dimensions going off of what I remember. 4.5 feet in length, with a 1 ft. diameter striking surface with a weight of at least 10-15 lbs. Is that dag legal? If so I am greatly excited for even though it is slower than any weapon on the field when you lay a blow on an opponent with that thing, they felt it.
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Re: Experimental Weapons Meta-Guide

Postby stylgar » Mon May 04, 2009 6:59 am

It sounds legal to me. And, as long as there was a good bit of open-cell, probably way safe.
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Re: Experimental Weapons Meta-Guide

Postby Arthensa Arrava Arad » Mon May 04, 2009 7:41 am

At least you won't worry about Rhinohiders.........
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Re: Experimental Weapons Meta-Guide

Postby Kensii » Fri May 15, 2009 11:51 pm

I am probably gonna get laughed off the forums for this but I have made a weapon that works and I was wondering if it was legal...a trident...I know i know it sounds gay but I love it and it works. For some reason people get a little intimidated when they see three prongs coming at them so is it legal?
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Re: Experimental Weapons Meta-Guide

Postby Twolf » Sat May 16, 2009 12:08 am

It's an issue that's been brought up in the past.  The general consensus is that it probably won't last too long, due to the nature of bent cores or cores running perpendicular to each other.

Some fields will pass it, others may fail it.  One issue I've brought up in the past is, will weapon or limb entanglement going to be a serious issue with your trident?

If it makes you feel any better though.  I officially decree this thread to be laughing free zone.  The only stupid question is one that was answered in the very first post.  And even then, I say to the others, play nice with the newbie.
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