Fighting > General Fighting Discussion
List of Dagorhir Standard Games
Mogrim Vile-Kin:
Name of Game
Juggernaut
Recommended Number of Players
Doesn't really matter, but smaller number are preferable to larger numbers.
Objective
Kill the juggernaut
Rules
-One player is a juggernaut while all other players are normal
-When the juggernaut is killed, the player that killed the juggernaut becomes the new juggernaut and the old juggernaut becomes a regular player
Penalties
Qualities of players
-The juggernaut wields a large weapon (we used a nice size quarterstaff, but a red sword may also work)
-All regular players get a single dagger
End of Game
The game ends when a herald decides to call it. We normally played this while people were still showing up to practice or afterwards to wind down.
Tiscolfo:
Name of Game
Kill The Carrier
Recommended Number of Players
5+
Objective
Be in Possession of the Rock
Rules
One player has a rock and must keep in possession as long as they can avoiding all other players (1 v.s all), player loses rock if dropped/dies/(and or possibly knocked or falls to the ground) when dead they must give it to the player that killed them or throw it up in forfeit. Object of the game is to get the rock and last as long as you can kind of like reverse tag
Qualities of players
Any weapons are acceptable.
End of Game
Can be timed to see who had possession of the rock the longest or just until whenever.
Misc Info
Haven't tried this out myself yet, I used to play this as a kid with a football or kickball, tackling each other and such we'd always get yelled at by the teachers and such. If any of you try it out let me know how it goes.
Eander:
Quote from: Mith Velve on September 08, 2010, 06:28:51 pm>>>>I like this game thread- it's the easiest to follow. Sorting out comments from actual games is simple. So here are the games we normally play, outside of duels and battle royale, keeping in mind our practices usually range 10-20 people anyways:
Name of Game
-It
Recommended Number of Players
-5-20
Objective
-No win condition to end game
-If you are not "It", kill "It"
-If you are "It", kill everyone else.
Rules
Designate one person to start as "It" and one person to start as an opposing fighter. Have all other players form a line outside of a specified entry point to the world. Once a herald begins the fight, then either the first player in line or a herald counts to 10, and the next player enters. There is no limit to the number of players that can be fighting "It". If you kill "It", you become "It". You can not have multiple "It"'s; in the case of a double-death or two people simultaneously killing "It", a herald designates a new "It" from the players on the field.
Rez: If you die, return to the end of the line of players preparing to enter the world.
Regular boundary/world rules apply.
Friendly hits can kill friendly players, so make sure you know who "It" is. If asked, "It" must declare themselves by title, or a herald can declare it.
Penalties
None outside of standard rules.
Qualities of players
Any weapons are acceptable.
End of Game
Herald calls the end of the game, or you can count a certain number of new "It"'s.
Misc Info
This game is very fast, but our players love it. Sometimes it is hard to keep track of who is "It"; have your heralds declare who is "It" in cases of confusion.
<<<<
This sounds epic!
Fayne Erving:
one v everyone games go two ways. Either the one gets rolled and it's boring, or the one runs around the field for hours until everyone is bored of the game.
Alternatively, if the one go on a killing spree, it's pretty fun. This is exceedingly rare
Garret Ironshield:
That's why in that game, the herald only allows a certain number of people per minutes (as in, 1 person per 10 secs).
I personally would have upped the time interval to 15s-20s. Allows for less dogpiling/rolling.
Navigation
[0] Message Index
[#] Next page
[*] Previous page