Dagorhir Web Boards

Dagorhir Web Boards

Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: 1 ... 4 5 [6] 7 8 ... 25   Go Down

Author Topic: How can we make Dag more realistic.  (Read 48216 times)

Outhro Youkker

  •  
  • Offline Offline
  • Location: North Carolina
  • Posts: 1697
  • Realm: Kuckema Neinhyde
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #250 on: July 29, 2009, 04:59:11 pm »
the question is, who's hand is he rubbing?



Can someone put a summary of what we agree on with the tweaking? Besides need of more loin cloths and having heavier weapons.
Logged

Kuckema feels left out from the Dagorhir chapter email address
Neinhyde@dagorhir.com

Isk

  •  
  • Offline Offline
  • Location: St. George, Utah
  • Posts: 64
    • View Profile
Re: How can we make Dag more realistic.
« Reply #251 on: July 29, 2009, 05:11:19 pm »
BH LOL.  I definitely need to work on my 'cloud of awesomeness strut.'

I target the other experienced players first, just because that means I can relax once they are down.  It sucks to run down a bunch of squirrelly noobs and then fight the good guys after you're tired.  Better to put the good ones down while the stakes are still low and then round up the skittish ones.  'Course it sucks to be beaten by a good one at the beginning and then sit on the field waiting for someone to kill him, but at least I got a good rest in.

Of course, I also eat all the nasty jelly beans first so I can savor the yummy ones.
Logged

Milo Baines

  •  
  • Offline Offline
  • Location: New Braunfels, Texas
  • Posts: 7198
  • Realm: Southlands
  • Unit: Guild Alchemica (Suicide Kings)
  • "By art, or by strength."
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #252 on: July 29, 2009, 06:12:56 pm »
here's a different one, but near and dear to my heart...

put a hilt on your swords!

that is all...
Logged

"Just glue some gears on it and call it Steampunk."

F.G., Legio Promethean
Backwater Brawler-New Braunfels, TX

Arrakis

  •  
  • Offline Offline
  • Location: Storrs, CT
  • Posts: 6462
  • Realm: Anvard
  • No gimmicks.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #253 on: July 29, 2009, 08:53:57 pm »
Quillions, if that is what you mean by "hilts", get in my way.

Try "I Have the Power" instead of Kill Your Killer. 

Milo Baines

  •  
  • Offline Offline
  • Location: New Braunfels, Texas
  • Posts: 7198
  • Realm: Southlands
  • Unit: Guild Alchemica (Suicide Kings)
  • "By art, or by strength."
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #254 on: July 29, 2009, 09:15:55 pm »
yeah, those thingies...a crossguard...put it on your sword, learn to fight around the limitations...more "realistic" that way
Logged

"Just glue some gears on it and call it Steampunk."

F.G., Legio Promethean
Backwater Brawler-New Braunfels, TX

Mikhail

  •  
  • Offline Offline
  • Location: Eugene, OR
  • Posts: 1118
  • Realm: Tir na Nog
  • Unit: Hatred, Inc.
  • Dimachaerus
    • View Profile
Re: How can we make Dag more realistic.
« Reply #255 on: July 29, 2009, 09:27:45 pm »
As soon as I get around to building more weapons, I'm totally gonna slap basket hilt/crossguard combos on all my swords so that my knuckles hurt less at the end of the day.  Plus they look totally badass and stuff.
Logged

Mikhail spelled it out perfectly.

Also known as Monk.

Maverick666

  • New User
  • Offline Offline
  • Posts: 2
    • View Profile
Re: How can we make Dag more realistic.
« Reply #256 on: July 29, 2009, 11:34:13 pm »
Quillions, if that is what you mean by "hilts", get in my way.

They get in your way because you fight like a limp wristed 12 year old gay boy named Shannon.  If you fought like you were using a sword instead of a Harry Potter magic wand, a weapon in the form of a sword might work a little better for you.

And the crossguard is part of the hilt, we all knew what Milo Baines meant.  Milo's use of the word hilt for the crossguard is in line with many historical writings.  That you insist on reminding us all of your obviously incomplete knowledge is telling.  Your hubris is misplaced, guy. 
Logged

Milo Baines

  •  
  • Offline Offline
  • Location: New Braunfels, Texas
  • Posts: 7198
  • Realm: Southlands
  • Unit: Guild Alchemica (Suicide Kings)
  • "By art, or by strength."
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #257 on: July 29, 2009, 11:53:37 pm »
 ???...wow, first post and everything...
Logged

"Just glue some gears on it and call it Steampunk."

F.G., Legio Promethean
Backwater Brawler-New Braunfels, TX

Syre Jari Kafghan the Dark Knight

  • Global Moderator
  •  
  • Offline Offline
  • Location: Hagerstown, MD
  • Posts: 11945
  • Realm: Knight of the Angaron Knights
  • Unit: Knightly Knight of Free Cities
  • Quintuple Knight.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #258 on: July 29, 2009, 11:55:41 pm »
I like this kid, he's got spunk!
Logged

The Ragnarok Wiki
The Free Cities - Playing Dagorhir to a higher standard.
Not the mod you want, the mod you deserve.

Judge Dredd

  • Global Moderator
  •  
  • Offline Offline
  • Location: MD
  • Posts: 11258
    • View Profile
Re: How can we make Dag more realistic.
« Reply #259 on: July 30, 2009, 12:09:30 am »
Quillions, if that is what you mean by "hilts", get in my way.

They get in your way because you fight like a limp wristed 12 year old gay boy named Shannon.  If you fought like you were using a sword instead of a Harry Potter magic wand, a weapon in the form of a sword might work a little better for you.

And the crossguard is part of the hilt, we all knew what Milo Baines meant.  Milo's use of the word hilt for the crossguard is in line with many historical writings.  That you insist on reminding us all of your obviously incomplete knowledge is telling.  Your hubris is misplaced, guy.
Now THAT is one hell of a first post......DAMN!!!
Logged

Isk

  •  
  • Offline Offline
  • Location: St. George, Utah
  • Posts: 64
    • View Profile
Re: How can we make Dag more realistic.
« Reply #260 on: July 30, 2009, 03:33:51 am »
Good suggestion Arrakis, I have played Power before, we ought to break it out again.  Not so much downtime and it teaches them to work together, which is always good.
Logged

Drunken Bob (For Congress)

  •  
  • Offline Offline
  • Location: Denver, CO
  • Posts: 3316
  • Realm: Nivol Astol
  • Unit: Nivol Astol
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #261 on: July 30, 2009, 07:46:42 am »
Quillions, if that is what you mean by "hilts", get in my way.

They get in your way because you fight like a limp wristed 12 year old gay boy named Shannon.  If you fought like you were using a sword instead of a Harry Potter magic wand, a weapon in the form of a sword might work a little better for you.

And the crossguard is part of the hilt, we all knew what Milo Baines meant.  Milo's use of the word hilt for the crossguard is in line with many historical writings.  That you insist on reminding us all of your obviously incomplete knowledge is telling.  Your hubris is misplaced, guy.

This kid is sassy, yay kid. Now take some of that anger and point it at BlackHawk, he doesn't get nearly enough mockery
Logged

You're all Hookers!!!

The Former Queen of Mardi Gras

Magnus

  • Knight-Errant
  •  
  • Offline Offline
  • Location: Tallahassee, FL
  • Posts: 6787
  • Realm: Canaur
  • NIHIL TIMENS
    • View Profile
Re: How can we make Dag more realistic.
« Reply #262 on: July 30, 2009, 12:02:55 pm »
Try "I Have the Power" instead of Kill Your Killer.

THIS
Logged

Knight of Taurendor
+Benedictus Dominus Fortis Meus Qui Docet Manus Meas Ad Proelium Digitos Meos Ad Bellum+
ἆσσον ἴθ᾽ ὥς κεν θᾶσσον ὀλέθρου πείραθ᾽ ἵκηαι.

Mikhail

  •  
  • Offline Offline
  • Location: Eugene, OR
  • Posts: 1118
  • Realm: Tir na Nog
  • Unit: Hatred, Inc.
  • Dimachaerus
    • View Profile
Re: How can we make Dag more realistic.
« Reply #263 on: July 30, 2009, 05:00:29 pm »
This kid is sassy, yay kid. Now take some of that anger and point it at BlackHawk, he doesn't get nearly enough mockery

BH is ugly.

Good enough?
Logged

Mikhail spelled it out perfectly.

Also known as Monk.

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #264 on: July 31, 2009, 03:04:27 am »
Fine, let's make it more 'realistic' and 'dark ages' and 'Tolkien'.

The only personas allowed are Northern European Human, Eldar, Dwarf, Human of Middle Earth, Orc of the Hand, Orc of Baradur, Orc of the Misty mountains, Evil Man, Uruk's of various flavors, Northern European Elf/Dwarf/Dark Elf/Dark Dwarf, Northern European Troll, Northern European walking corpse, or northern European Bersark/Ulfsark/Werewolf/Werebear/Skinchanger.

Magic is allowed. Allowed forms of magic include turning into animals, becoming invincible to harm, driving your enemies mad, becoming invisible, setting things and people on fire, raising the dead to form your own personal army, turning into a salmon, and being immune to all harm except weapons made from misteltoe. One may also see great distances, strike fear into the hearts of men, and cause the withering of plants.

The following weapons, and only the following weapons, are allowed.

Simple crusiform or 'norse' style long and short swords, which must be wielded one handed with a round punch shield. Two handed 'Danish' axes with no back spikes or other protrusions. Spears of various lengths. Bows and arrows. Rocks. Knives. hand axes. No maces are allowed. No pole arms except spears and dane axes are allowed. No crossbows are allowed. No siege engines are allowed. No flails are allowed.

Norse "Teardrop" shields are allowed and must extend from chin to ankle. Round Shields are allowed, but must be a minimum of 30" wide. No square shields are allowed. No bucklers are allowed. No round strap shields are allowed.

All bows must be simple long bows with no reflex or deflex. They must be self and may include sinew reinforcements and backing. No recurve bows are allowed.

Armor. The Only form of armor allowed is Chainmaille hauberks, Chausses, and Mittens. No bracers are allowed. No greaves are allowed. No gorgets are allowed. No pauldrons are allowed.

If one wishes to wear chainmaille one must wear a helmet. Only 'norse' helms are allowed. Helms must have a nasal and may not have cheek or neck guards except of maille.

Titanium maille is allowed, provided it is of sufficiently elaborate and ornamented worksmanship to be passed off as being Mithril. Mithril maille protects you from all injuries.

Berserkers may meditate and enter the battle field in the body of a giant bear which is invincible so long as their human body is not disturbed.

Half-Elf sorceresses may raise the dead to fight for them. The dead will continue to rise and fight until the sorceress is killed.

Trolls/Berserkers may ignore all weapons blows and can only be defeated in unarmed grappling, provided their mother casts a spell on them.

This is all stuff from The Lord of the Rings, The Saga of King Hrolf Kraki, and Beowulf. I don't know what you guys think is 'realistic', but those are your sources.

As to head shots? You've got the be ****ing kidding me. You'd kill people, you'd have broken noses, scratched and bloodied eyes, lost teeth, and lost consciousness, unless you instituted a mandatory helmet rule. And 'you have to wear a gigantic ****ing expensive helmet all the time' is exactly why I play Dag instead of SCA. Hitting people in the head is a bad idea. It will not end well.
Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #265 on: July 31, 2009, 03:24:44 am »
yeah, those thingies...a crossguard...put it on your sword, learn to fight around the limitations...more "realistic" that way

If crossguards are a limitation then we're failing on accuracy. They're their to protect your hands, allow you to protect your body with the sword, balance the sword, and give you a nice blunt projection to beat people to death with.

Hey, you know how we could make it more realistic? We could allow you to beat people to death with the qullions of your sword!

http://www.youtube.com/watch?v=ZnqOMbFDEAI&feature=related

Realistic sword fighting! Note the man holding his sword by the blade and beating his friend with the cross guard!

http://www.youtube.com/watch?v=BNja00FNyeg&feature=related

Look! Realistic Swordplay!

: |

But this is more what LOTR and Dark Ages fighting would look like, I think

http://www.youtube.com/watch?v=KXPujfwQJUg&feature=related

Also, anyone who doesn't look like these guys would have to be kicked off the field.

http://www.youtube.com/watch?v=VOneonb3IQM&feature=related
Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Dedric Aristata

  •  
  • Offline Offline
  • Location: Marietta, OH
  • Posts: 1080
    • View Profile
Re: How can we make Dag more realistic.
« Reply #266 on: July 31, 2009, 03:43:14 am »
A crossguard is not necessary for a period sword. See Roman gladiuses (gladii?) such as those used in Gladiator and Sparticus.
Logged

Quote from: Blackhawk the Apollyon
All hail Dedric... the most awesomest fighter ever to grow an epic beard!!!

Freedom of discussion, unaided by power, is sufficient for ... truth. It is error alone which needs the support of government. Truth can stand by itself. - Jefferson

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #267 on: July 31, 2009, 04:25:40 am »
A crossguard is not necessary for a period sword. See Roman gladiuses (gladii?) such as those used in Gladiator and Sparticus.

Bollocks. Rome is not period. Spartacus is not period. The Dark Ages began when Rome fell around 500 ad, and they were already using the prototype of what would become the Norse sword at that point. Not much of a guard, but it was present, and it was probably metal. And short swords were already on their way out.

Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Drunken Bob (For Congress)

  •  
  • Offline Offline
  • Location: Denver, CO
  • Posts: 3316
  • Realm: Nivol Astol
  • Unit: Nivol Astol
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #268 on: July 31, 2009, 08:04:23 am »
Magic is allowed. Allowed forms of magic include turning into animals, becoming invincible to harm, driving your enemies mad, becoming invisible, setting things and people on fire, raising the dead to form your own personal army, turning into a salmon, and being immune to all harm except weapons made from misteltoe. One may also see great distances, strike fear into the hearts of men, and cause the withering of plants.

OH can I turn into a war badger... It is like a normal badger, but ill tempered and prone to random outbursts (mostly in the prose of an 1890's prospector DAGNABBIT!!!)  I was going to go with a War Salmon (which are quite adept at fighting on land as you all should know... mostly from horse back) but they aren't as period, as they tend to wear more modern clothes (even back then... they were always ahead of their time...).

HORSEFEATHERS!!!!
Logged

You're all Hookers!!!

The Former Queen of Mardi Gras

Alagos of Ivormere

  •  
  • Offline Offline
  • Location: Port St. Lucie, FL
  • Posts: 1304
  • Realm: Tempest
  • Unit: Argent Wing Militia
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #269 on: July 31, 2009, 12:19:39 pm »
Titanium maille is allowed, provided it is of sufficiently elaborate and ornamented worksmanship to be passed off as being Mithril.

Except for the "protect all injuries" part (which I removed from the quote) this rule sounds okay hehe. Titanium armor is rare to begin with, and the added part about having to be fancy would make titanium mail really special.

Really adds absolutely nothing to realism, seeing as mithril is entirely fictitious, but a cool little piece that adds Tolkien charm.
« Last Edit: July 31, 2009, 12:22:10 pm by Maelstrom »
Logged

"You could not take this castle if the walls were of iron, merely because I could hold it if they were of butter."
-Richard the Lionheart
My realm's website: http://www.freewebs.com/rswordsman/index.htm

stylgar

  •  
  • Offline Offline
  • Location: Topeka, kansas
  • Posts: 4958
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #270 on: July 31, 2009, 12:27:13 pm »
They started the game wanting to recreate Hobbit Wars, for Zarquon's sake! Tolkienism=Realism. And titanium=mithril.
Logged

Perfidy never prevails
Softer weapons: Harder hits

Stugos

  •  
  • Offline Offline
  • Location: Lost in the sauce
  • Posts: 1130
  • Unit: Talboffer
  • Ave pedem meum in culum tibi
    • View Profile
Re: How can we make Dag more realistic.
« Reply #271 on: July 31, 2009, 04:02:17 pm »
Hey Brennos, are you familiar with what a straw man argument is?  Because that's been the only thing you've done so far in this thread.  Way to contribute absolutely nothing but sarcasm and logical fallacies to the thread.
Logged

All truth passes through three stages: First it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.

"It takes a big man to cry. It takes an even bigger man to laugh at that man."

Alric

  • of Drentha
  • Administrator
  •  
  • Offline Offline
  • Location: Gainesville, FL
  • Posts: 11866
  • Realm: Angaron
  • Unit: Drentha
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #272 on: July 31, 2009, 04:05:32 pm »
...
This is all stuff from The Lord of the Rings, The Saga of King Hrolf Kraki, and Beowulf. I don't know what you guys think is 'realistic', but those are your sources.
...

Yeah, well.... your 'sources' are about 50% correct for the historical stuff. And 'Dark Ages' is not the same as Scandinavian Viking. You have options ranging all across the Mediterranean world and the cultures with which they were in contact. So while I still would like to see more focus on the dark ages in Dagorhir, it wouldn't look at all like that.

Though I don't know how anyone could complain about more walls of round Viking shields... that would be so cool! ( :P )
Logged

-Alric, of Drentha.   |   alricofdrentha (at) dagorhir.com   |   Ilsa's garb shop: www.tailoredtunics.com !

Oisín Leathshúileach

  •  
  • Offline Offline
  • Location: Lexington, KY
  • Posts: 4998
  • Unit: Fíanna Cú Ruadh
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #273 on: July 31, 2009, 04:30:51 pm »
What Alric said . . . you're missing huge amounts of information.

"Dark Ages" is old, bad terminology for the first part the early Medieval period, which is roughly 5th century to 11th century, mainly in Europe.  There is an incredible amount of diversity in religion, society and material culture across that window, from Moorish Spain to the later Roman empire to the Lituanians who remained pagan until the late 14th century, to the Norse, to the Danes, to the Merovingians to the Saxons to the Irish.

You're missing a huge diversity of helms, a somewhat smaller diversity of armour (lamellar, scale, and linen body armour can all be reasonably documented to this period, as can splinted greaves and braces), as well as other sorts of weapons (including compound reflex bows that you say did not exist, and bladed polearms like the atgeir, not to mention makeshift weapons like a pitchfork or a boat oar).  And swords of plenty of other shapes than your "simple cruciform or 'Norse'" varieties.

Plus . . . teardrop shields are not Norse.  They were a continental development, Alric tells me around 1040 or so (in other words, at the VERY end of the early Medieval, and probably well after what you might call the dark ages), and probably didn't make their way to Scandanavia until the early 1060s.  Probably used by both sides at both Stamford Bridge and Hastings.  The round shield was, by far, the dominant shield in at least western Europe during this time . . . my guess is that most of eastern Europe followed this trend, but I can't say about what was going on with the Moors or the Romans.
Logged

Oisín Leathshúileach ua Duibhne
Ard Laech
Fíanna Cú Ruadh

An Fhírinne in aghaidh an tSaoil--Truth against the world.

It's pronounced uh-SHEEN, like "machine" without the m. Not oy-sin.

Nothos

  •  
  • Offline Offline
  • Posts: 447
  • Unit: talboffer
  • formerly known as turtlejuice
    • View Profile
Re: How can we make Dag more realistic.
« Reply #274 on: July 31, 2009, 04:33:42 pm »
http://www.youtube.com/watch?v=ZnqOMbFDEAI&feature=related

notice the clinch and take down they use in this video is the same one we do in the Talboffer videos, thanks for showing a video of it live Brennos.

Nice sword and board techniques with the Hammaborg guys. Us Talboffer guys are trying to adapt those techniques into boffer fighting.

And far as looking like the guys in the last video, why not try to look like reenactors. I think a lot of knights, vikings, samurai, etc. are rolling over in their graves (or at least their ashes are moving around a little) when someone wearing sweat pants and an extra large T-shirt with the sleeves cut out comes on to the field fighting with pixie sticks and butter shields saying they are a knight, viking, samurai, etc.
Logged

“Yeah, I put Dag on the level of like a bowling league or a weeknight softball league... ” Hivemind

"dags culture is built for 15 year olds, lazy people, or people who cant make it in a game with obstacles to overcome." Hanzo

hivemind

  •  
  • Offline Offline
  • Location: Central NY
  • Posts: 5538
  • Realm: Winterfell
  • Unit: The Cairnhold Legion
  • Winterfell!
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #275 on: July 31, 2009, 05:11:32 pm »
As someone who's an amateur JRRT scholar, you're also ignoring/forgetting a TON of stuff from Middle-Earth. I'm not going to lay it all out, because your argument was obviously sarcastic, but really, really, a LOT of stuff...
Logged

Primarch Ser Hivemind Saligia of The Cairnhold Legion, Winterfell: A drinking unit with a fighting problem.
Ragnarok XXVI Arts & Sciences Competition Winner: Armor & Miscellaneous
Ragnarok XXVII & XXVIII Head Leather Armor Checker
Proud member of the Dagorhir Kyriarchy!

Skeith, the Forsaken

  •  
  • Offline Offline
  • Location: Kansas City
  • Posts: 1457
  • Realm: Lyonesse
  • Unit: Army of Mordor
  • Overlord Extraordinaire
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #276 on: July 31, 2009, 06:03:08 pm »
Magic is allowed. Allowed forms of magic include turning into animals, becoming invincible to harm, driving your enemies mad, becoming invisible, setting things and people on fire, raising the dead to form your own personal army, turning into a salmon, and being immune to all harm except weapons made from misteltoe. One may also see great distances, strike fear into the hearts of men, and cause the withering of plants.

OH can I turn into a war badger... It is like a normal badger, but ill tempered and prone to random outbursts (mostly in the prose of an 1890's prospector DAGNABBIT!!!)  I was going to go with a War Salmon (which are quite adept at fighting on land as you all should know... mostly from horse back) but they aren't as period, as they tend to wear more modern clothes (even back then... they were always ahead of their time...).

HORSEFEATHERS!!!!

I'm Skeith and I think War Salmon will enhance the realism of our sport Dagorhir.
Logged

The real message is, if you want to win at Dagorhir, grow a mustache.
Mautor, Warmaster, and Big Nig

Dudley S. Grimes

  •  
  • Online Online
  • Location: In the Pen, Hotlanta
  • Posts: 3589
  • Realm: I'm officer friendly, from up the road a bit.
  • Unit: This is not a Democracy.
  • I'm doing Stuff...and things.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #277 on: July 31, 2009, 06:28:12 pm »
Hey Brennos, are you familiar with what a straw man argument is?  Because that's been the only thing you've done so far in this thread.  Way to contribute absolutely nothing but sarcasm and logical fallacies to the thread.

Yeah dork!

Knock it off! Sarcasm and Fallacies are my bag.
Logged

Dudley of Wolf Pack.
Master of Ceremonies.
Space Knight in Good Standing.

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #278 on: August 01, 2009, 10:20:32 am »
Hey Brennos, are you familiar with what a straw man argument is?  Because that's been the only thing you've done so far in this thread.  Way to contribute absolutely nothing but sarcasm and logical fallacies to the thread.

Oh noes! You've pierced my simple argument and overturned my grade school forensics debating skills! Woe! Woe and damnations upon your head!

I prefer the wickerman argument myself, where you bundle your opponent up into a giant wicker man and set him on fire.


Note to Bob: War salmon would technically be more historically accurate, as I believe Loki was known to turn into a salmon from time to time, but I can't think of anyone who turned into a badger.
Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #279 on: August 01, 2009, 10:36:50 am »
What Alric said . . . you're missing huge amounts of information.

"Dark Ages" is old, bad terminology for the first part the early Medieval period, which is roughly 5th century to 11th century, mainly in Europe.  There is an incredible amount of diversity in religion, society and material culture across that window, from Moorish Spain to the later Roman empire to the Lituanians who remained pagan until the late 14th century, to the Norse, to the Danes, to the Merovingians to the Saxons to the Irish.

My rant is partially informed by "Dark Ages" basically meaning "We're 19th century historians who have no idea what the hell we're talking about and we don't like anything between Rome and the Renaissance so we're going to ignore it. Also, we're British historians, so we're going to ignore the Irish, because they're dirty savages, and the Mohammedans, because they're dirty savages, and pretty much everyone else, because racism is still in vogue and so forth."

Additionally "Dark Ages" pretty much always seems to mean Northern Europe. Generally speaking, folks who use the term "Dark Ages" are thinking of Europe, as the rest of the world was certainly not dark and going through all sorts of neat cultural and technical developments at the time. Hell, the "Dark Ages" encompasses the whole migration period in Europe and most of the Viking culture from, what, 7-800 on through the 12th century?

Additionally Tolkien, The Lord of the Rings, the whole Middle Earth Drama, is pretty heavily based on various old English and old Norse sources, the ring of the Nibelung, that sort of thing. The only time non-Northern-European cultures show up is the the Haradrim and the Easterlings.

Eitherway, my basic thesis is that a return to "Dark Ages" is a return to magic, which time period saw the life of most of the worlds great Magicians, Merlin, and so forth, and great Magic Swords, from Excalibur to Durandel and Cortana to Zulfiqar to Hrunting to Gram, and a good number of others. The Dark Ages were also a heydey for Dragon slaying, with the Tarresque, Nidhogr, St. George's various enemies, all packed in around the edges.

Likewise, the Lord of the Rings is stuffed to the gills with Magical deeds and occurrences. The Fellowship had two human members out of nine, the rest being non-humans, all of whom had some degree of magical or greater than human ability, if only counting the hobbits ability to go unnoticed at critical moments.

So... What realism are you looking for, exactly?
Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Syre Jari Kafghan the Dark Knight

  • Global Moderator
  •  
  • Offline Offline
  • Location: Hagerstown, MD
  • Posts: 11945
  • Realm: Knight of the Angaron Knights
  • Unit: Knightly Knight of Free Cities
  • Quintuple Knight.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #280 on: August 01, 2009, 11:29:49 am »
blah blah blah.

My name is Brennos

Blah blah blah.

I had a point and failed to convey it.

Blah blah blah.

Logged

The Ragnarok Wiki
The Free Cities - Playing Dagorhir to a higher standard.
Not the mod you want, the mod you deserve.

Milo Baines

  •  
  • Offline Offline
  • Location: New Braunfels, Texas
  • Posts: 7198
  • Realm: Southlands
  • Unit: Guild Alchemica (Suicide Kings)
  • "By art, or by strength."
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #281 on: August 01, 2009, 11:33:07 am »
hehe, that made me laugh jari... ;D
Logged

"Just glue some gears on it and call it Steampunk."

F.G., Legio Promethean
Backwater Brawler-New Braunfels, TX

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #282 on: August 01, 2009, 11:34:25 am »
blah blah blah.

My name is Brennos

Blah blah blah.

I had a point and failed to convey it.

Blah blah blah.
Fine.

My point is!!!

That this is a silly argument.

*goes off to build a wicker man*
Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Garret Ironshield

  •  
  • Offline Offline
  • Location: Fredericksburg, VA
  • Posts: 4081
  • Realm: Novi Antiqui/Aratari
  • Unit: Novgorod/Guild Alchemica, Legio Hephaestus
  • Alchemist Extraordinaire
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #283 on: August 01, 2009, 12:51:10 pm »
blah blah blah.

My name is Brennos

Blah blah blah.

I had a point and failed to convey it.

Blah blah blah.
Fine.

My point is!!!

That this is a silly argument.

*goes off to build a wicker man*

Why is this a silly argument? It's constructive and can influence the future rule changes (if there will be any).

*stomps on wicker man project*
Logged

This is going to be the best winter EVER.

Outhro Youkker

  •  
  • Offline Offline
  • Location: North Carolina
  • Posts: 1697
  • Realm: Kuckema Neinhyde
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #284 on: August 01, 2009, 12:55:01 pm »
I think I have been influenced to now make a salmon shaped sword.
Logged

Kuckema feels left out from the Dagorhir chapter email address
Neinhyde@dagorhir.com

Nothos

  •  
  • Offline Offline
  • Posts: 447
  • Unit: talboffer
  • formerly known as turtlejuice
    • View Profile
Re: How can we make Dag more realistic.
« Reply #285 on: August 01, 2009, 12:58:26 pm »
dark age this dark age that. Lord of the Rings, magic, blah blah blah.

Did anyone not notice that this thread is in the fighting section of the forums. I'm assuming Blackhawk was talking about making the fighting more realistic. I could be wrong, and Blackhawk might of meant to put it in a different section, but the liquor Jari kept giving him took over and he missed, and the thread landed in the fighting section.

So you people that want to talk about history and LOTR and other things like that go make another thread and leave this one to the hard hitting warriors to debate with the tappy taps, why we should throw away the pixie sticks, butter boards and those homeless man sticks with a bag on the end people call flails.

Logged

“Yeah, I put Dag on the level of like a bowling league or a weeknight softball league... ” Hivemind

"dags culture is built for 15 year olds, lazy people, or people who cant make it in a game with obstacles to overcome." Hanzo

Garret Ironshield

  •  
  • Offline Offline
  • Location: Fredericksburg, VA
  • Posts: 4081
  • Realm: Novi Antiqui/Aratari
  • Unit: Novgorod/Guild Alchemica, Legio Hephaestus
  • Alchemist Extraordinaire
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #286 on: August 01, 2009, 01:04:20 pm »
Just a little bit of info, if you didn't know:

TOLKIEN WROTE OTHER WORKS, TOO.

To name a few:

1. The Children of Hurin
2. The Tale (or Legend?) of Sigurd and Gudrun
3. The Simallarion (sp?)
4. The Hobbit
5. The Tale of Tombombadil (sp?)
Logged

This is going to be the best winter EVER.

Outhro Youkker

  •  
  • Offline Offline
  • Location: North Carolina
  • Posts: 1697
  • Realm: Kuckema Neinhyde
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #287 on: August 01, 2009, 01:53:30 pm »
I just want people to swing weapons harder, shields to be heavier, and more screaming deaths
Logged

Kuckema feels left out from the Dagorhir chapter email address
Neinhyde@dagorhir.com

Judge Dredd

  • Global Moderator
  •  
  • Offline Offline
  • Location: MD
  • Posts: 11258
    • View Profile
Re: How can we make Dag more realistic.
« Reply #288 on: August 01, 2009, 02:06:35 pm »
Thats it. You people are driving me to drink again. I'll post later!
Logged

Brennos

  •  
  • Offline Offline
  • Location: Midgard
  • Posts: 1038
  • Realm: Osgiliath
  • Unit: Indomar, sworn to House Castellyon.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #289 on: August 01, 2009, 02:41:57 pm »
Thats it. You people are driving me to drink again. I'll post later!

Mission Accomplished!
Logged

Go to Brennos.Etsy.Com for leather gear, clothes, and accessories

Check out facebook.com/brennosshop to see what I'm working on today

Larosenoire

  •  
  • Offline Offline
  • Posts: 491
  • Realm: Anvard
  • Unit: Dur Dagnir
  • I see you.... MWahahahahaaaaaaaa
    • View Profile
Re: How can we make Dag more realistic.
« Reply #290 on: August 01, 2009, 08:29:33 pm »
OK so it seems these head hunters have gotten to Alric. I've dispatched a small horde on a rescue mission.

As for tappy fighting, I am pretty sure that I know what it means and refers to extremely light hits.

Only other phrase I can see it being is machine gun tapping perhaps?      Multiple hits in a matter of seconds. 
Logged

i soldati si faccino amici, confidanti e savi
In the honor of Narnia and Aslan. 
Long Live ROHAN!!

hivemind

  •  
  • Offline Offline
  • Location: Central NY
  • Posts: 5538
  • Realm: Winterfell
  • Unit: The Cairnhold Legion
  • Winterfell!
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #291 on: August 02, 2009, 05:07:01 pm »
This is Dag, one hit kills. "Machine gunning", in the LARP-sense,  is irrelevant.
Logged

Primarch Ser Hivemind Saligia of The Cairnhold Legion, Winterfell: A drinking unit with a fighting problem.
Ragnarok XXVI Arts & Sciences Competition Winner: Armor & Miscellaneous
Ragnarok XXVII & XXVIII Head Leather Armor Checker
Proud member of the Dagorhir Kyriarchy!

Syre Jari Kafghan the Dark Knight

  • Global Moderator
  •  
  • Offline Offline
  • Location: Hagerstown, MD
  • Posts: 11945
  • Realm: Knight of the Angaron Knights
  • Unit: Knightly Knight of Free Cities
  • Quintuple Knight.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #292 on: August 02, 2009, 05:23:59 pm »
Really? Every fought someone that did it?
Logged

The Ragnarok Wiki
The Free Cities - Playing Dagorhir to a higher standard.
Not the mod you want, the mod you deserve.

Alric

  • of Drentha
  • Administrator
  •  
  • Offline Offline
  • Location: Gainesville, FL
  • Posts: 11866
  • Realm: Angaron
  • Unit: Drentha
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #293 on: August 02, 2009, 11:06:54 pm »
People do it to get through armor, or when looking for an opening.
Logged

-Alric, of Drentha.   |   alricofdrentha (at) dagorhir.com   |   Ilsa's garb shop: www.tailoredtunics.com !

Magnus

  • Knight-Errant
  •  
  • Offline Offline
  • Location: Tallahassee, FL
  • Posts: 6787
  • Realm: Canaur
  • NIHIL TIMENS
    • View Profile
Re: How can we make Dag more realistic.
« Reply #294 on: August 03, 2009, 12:03:05 am »
OK so it seems these head hunters have gotten to Alric. I've dispatched a small horde on a rescue mission.

As for tappy fighting, I am pretty sure that I know what it means and refers to extremely light hits.

Only other phrase I can see it being is machine gun tapping perhaps?      Multiple hits in a matter of seconds.

You seem not to understand how fast Dagorhir combat is.  If it takes you more than a fraction of a second to hit someone, at least with a one-handed weapon, you are far too slow to be competitive.  Landing multiple hits, or at least throwing multiple shots, in a matter of seconds is THE NORM.

Moreover, just because someone is fast does not mean he or she is not hitting hard.  I can land a hard hit that moves faster than some people (new fighters) can even perceive, and hits harder than they understand given the short distance of the swing.

Being good at Dagorhir means that you have learned techniques which are themselves specific to Dagorhir.  That entails a certain lack of realism.  But actual medieval combat is hardly the clumsy, lumbering scene that is depicted in film or fiction--I wager that real medieval sword fighters could move almost as fast as people with 12 oz swords.
Logged

Knight of Taurendor
+Benedictus Dominus Fortis Meus Qui Docet Manus Meas Ad Proelium Digitos Meos Ad Bellum+
ἆσσον ἴθ᾽ ὥς κεν θᾶσσον ὀλέθρου πείραθ᾽ ἵκηαι.

Syre Jari Kafghan the Dark Knight

  • Global Moderator
  •  
  • Offline Offline
  • Location: Hagerstown, MD
  • Posts: 11945
  • Realm: Knight of the Angaron Knights
  • Unit: Knightly Knight of Free Cities
  • Quintuple Knight.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #295 on: August 03, 2009, 12:24:16 am »

I wager that real medieval sword fighters could move almost as fast as people with 12 oz swords.

I agree wholeheartedly with this
Logged

The Ragnarok Wiki
The Free Cities - Playing Dagorhir to a higher standard.
Not the mod you want, the mod you deserve.

Nothos

  •  
  • Offline Offline
  • Posts: 447
  • Unit: talboffer
  • formerly known as turtlejuice
    • View Profile
Re: How can we make Dag more realistic.
« Reply #296 on: August 03, 2009, 12:32:08 am »
I wager that real medieval sword fighters could move almost as fast as people with 12 oz swords.

I wager that you are right. I also wager, like Alric posted a few pages back, that you wont fight the same with a sword with more realistic weight. You wont be able to move a sword fast in RL when most of the power is coming from your wrist. Nor would it have enough weight behind it to do any damage(not the weight of the sword, the weight of your body behind your sword). A real medieval swordsmen wouldn't get his speed from his wrist, it would come from his body moving behind his sword(many times even stepping in with his or her attack to generate more power), and he would not be swinging to tap his enemy. His attack would be committed to running through his enemy.
Logged

“Yeah, I put Dag on the level of like a bowling league or a weeknight softball league... ” Hivemind

"dags culture is built for 15 year olds, lazy people, or people who cant make it in a game with obstacles to overcome." Hanzo

Dudley S. Grimes

  •  
  • Online Online
  • Location: In the Pen, Hotlanta
  • Posts: 3589
  • Realm: I'm officer friendly, from up the road a bit.
  • Unit: This is not a Democracy.
  • I'm doing Stuff...and things.
    • View Profile
    • WWW
Re: How can we make Dag more realistic.
« Reply #297 on: August 03, 2009, 01:07:20 am »
It takes between three and six pounds of pressure to cut the epidermus.



Using a real sword.  I can generate a considerable amount of force, much more than necasary, with just my wrist. I may not end up slicing your arm off, but after ten or fifteen nice gashes, I bet you'll be pretty not alive.

So I would kill you "tap fighting"  in real life.

Bringing armor into the picture is different, but thats the point of armor.

Anyone who doesn't agree with me is a gay.
Logged

Dudley of Wolf Pack.
Master of Ceremonies.
Space Knight in Good Standing.

Stugos

  •  
  • Offline Offline
  • Location: Lost in the sauce
  • Posts: 1130
  • Unit: Talboffer
  • Ave pedem meum in culum tibi
    • View Profile
Re: How can we make Dag more realistic.
« Reply #298 on: August 03, 2009, 12:18:53 pm »
Mayonnaise,

First of all, if this sounds snarky I apologize, I didn't intend it to sound that way.

I'll let you tappy tap me with a sharp.  I'll even make one especially for you weighted within the handle so you can flick it with your wrist.  Or, you can set a 6 pound weight on top of a knife on my skin and see how that goes.  Actually, BRB i will try that right now.

Here you go:



That is a very sharp and very expensive kitchen knife.  It has great blade geometry and they blow most other kitchen knives I've ever owned out of the frickin' water.  They were a wedding present by some wealthy family of mine.  They probably didn't expect this to be being done with them ;)

Anyway, point is, it isn't that cut and dry.  I'll make a tappy tap sharp and let people tappy tap hit me with it. 


Logged

All truth passes through three stages: First it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.

"It takes a big man to cry. It takes an even bigger man to laugh at that man."

Maverick666

  • New User
  • Offline Offline
  • Posts: 2
    • View Profile
Re: How can we make Dag more realistic.
« Reply #299 on: August 03, 2009, 12:26:29 pm »
Medieval fighters could have moved their weapons as fast as 12 oz tappy tap fighters in the same way that some heavy weapon fighters can move their heavy weapons as fast as you guys with 12 oz swords.  It's different movement.  And I don't suspect that they were bouncing their steel sharps off of wooden shields to help with their dark side wrap spin maneuver or whatever.

It boils down to this: Some people want to play stick tag, some people want to fight with foam swords.  From what I can gather, Blackhawk and Jari fight.  Min/maxers that use ultra light weight equipment and play only as a means to win something and become king of the nerds are obviously just playing competitive stick tag.  Which is fine, there's nothing wrong with that.  We're just playing with a different spirit and a different intent. 

The ego stroking guys view us heavy hitters as backwards and ignorant.  Why would we handicap ourselves?  Obviously we're just stupid flurbs that are losers and can't compete with the real winners - people who spend their lives being the best at a LARP.  Just look at almost any post by Arrakis to see what I mean. 

The fighters view the ego strokers as wimps and wusses.  How can they emasculate themselves like that?  Is your life so empty and meaningless that you have to actively work at abusing the rules of a game system and completely ignore the spirit of the game just so you can win something for once? 

You tappy tap b***** are being a bunch of little girls.  Holy ****, stiffen your wrists and let your balls drop.  How about you fight like you're using a real weapon and not like you're a damn majorette on the flag team smacking your girlfriend with a ribbon dancer.  [Edited], I would tell you all to kill yourselves if I thought your wrists wouldn't break under the weight a firearm.  How can you live with yourselves?  How have you NOT jumped off a bridge yet?  All you care about is being King of the Nerds in a BOFFER GAME?  SERIOUSLY?
« Last Edit: August 03, 2009, 01:27:30 pm by Lykos MacGregor »
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 25   Go Up
« previous next »
 

Page created in 0.357 seconds with 24 queries.