« on: January 06, 2011, 10:30:34 am »
I've noticed a lI don't hear much about monsters figting. I normally hear either green-skin, or orc. This might not be the best place to put it but I have a good list, with desc of some of the monsters I know and fight with/at. Not really sure it this is the right forum for it. We'll see.
Bugbears-Identified by being large, mean, and warlike. Their dominant arm is covere by the mark of Marjack, which comes from being touched by their god. Only their shamans may see these marks, therefore when they go to battle they cover their weapon arm.
Gnolls-Filthy, savage hyena-folk. Gnolls are extremely feral, have horrible posture, and wear a large leather collar around their neck.
Goblins-Identified by being small, green, incredibly cruel and their erogenous zones are on their knees and elbows. They cover them to avoid
insulting other goblins, but care less if humans see.
Night Goblins-Night goblyns are a tribe of goblyns that millenia ago where sealed in a cave and thought dead only to immerged changed a night goblyns is brought up on a steady diet of other night goblyns and the poisonious and hallucinogenic fungi that live in their caves. This makes them some what smaller than your usual goblyn and much more insane. Their gods are Mork and Gork. They also have a strange affinity with the moon. You may identify them by the night black robes with a checkered pattern of white and black on the edges.
Hobgoblins-Hobgoblynz are created from the spirits of fallen heroes. Typically they are spirits of the strongest of monsters who have earned the favor and respect of the Gods in their lifetime; but in the end died valiantly in battle and failed in a solemn oath. Because of this they are not able to join their fallen brothers in the afterlife but are given a second chance through powerful majikz. These spirits are reborn from one of the most sacred and powerful of all Goblyn rituals. The Goblyn High Priestess combines her mystical energy with that of the land's dominant Shaman (usually an Ogre Shaman) to call the heroes' fallen spirits to her womb where they combine and are reborn into the world as a much more powerful creature, having the best traits of the spirits' original forms.
Kobolds-Kobolds come in all sorts of colors. They are usually some shade of green (like yellow green, blue green, brown green, etc.), have a green underside, or green blobs. Color has nothing to do with class or genetics. It is pretty random. This is why they call themselves the "rainbow of spite".
Lizardmen-Lizardmen, also known as Children of the Old Ones, are bi-pedal Reptilian humanoids hailing from the jungle continent known as Lustria. The three classes of Lizardman are the Slann, the Skinks, and the Saurus.
Ogre-Ogres be large nomadic brutes that travel in tribes. Their affinity for the nomadic lifestyle means that their weapons are often simple, replacable, or also function as tools (axes, clubs, pikes, etc.). Donning furs for travel across many lands and climates, ogres seem to mimic other large mammals that travel in herds. On the battlefield, ogres expose their arms to show strength and some even bear their bellies to flaunt their weakness to enemies. Packs of dogs intermingle with the ogre tribes, helping with the hunt and wandlust senses. Goblynz often scavage following the ogre warbands, feeding from scraps. Uganggi, God of Fire is the most Sacred and revered divinity amongst ogres. The power of fire captivates ogres and invigorates their lust to spill the blood of pinkies. Tribes include warriors, hunters, herdsmen, and shamans. Occassionaly ogres wander in seclusion because famine, disease, or battle has wiped out their tribe. Shamans may also be more reclusive and hermetic... or perhaps keeping keen eyes from quiet distances.
Skaven-The Skaven are an evil, sentient race of rat-like creatures bent on taking over the world. They live in a series of tunnels beneath the rest of the world, plotting for the day when they will rise up and take over the rest of the world that dwells on the surface. Humans remain mostly ignorant of the Skaven, which the ratmen take great effort to ensure continues. Those who do know of their existence tend to classify them as merely a sub-breed of Beastman rather than as a unique race. The humans most knowledgeable about the Skaven are the "Sewerjacks", city watchmen whose job it is to patrol the sewers of large cities to fight criminals. As a result, they encounter Skaven often.
Hat Trolls-Hat Trolls are noctournal creatures possessing the most cunning brutality within the Horde. They worship the founder of their race and ideals, Damun. Due to Hat Trolls amazingly short memory they are more likely to forget who Damun is. Part of the Hat Troll ideaology is that whomsoever is the 'biggest' is right. 'Big' in this case refers to not actual size, but height. The Troll who is the tallest wins, without exception. In some cases, several like-minded Trolls will stack themselves ontop of each other, putting the hat of the bottom Troll on the head of the top Troll. Then, the Trolls with which they're arguing are unable to distinguish between the actual Troll and the stack of creatures beginning and ending with said Troll.
Mountain Troll-The Mountain troll is easily identified from hat trolls by two things one the size whereas hat troll are lanky and tall the mountain troll is massive almost to the size of bugbears and are in fact stronger than bugbears though not as good at the arts of war the easiest way to identifiy mountain trolls is they always bear their upper arms as a sign of strength as proclaimed by Koom's God Banzor. He stated that all mountain Trolls should bear their arms for 7 years as a sign of strength against the Sun. The 7 years is more than likely up, but trolls are not too good with numbers and Koom has already forgotten.