General > Roleplaying
The Second Adventure
Garret Ironshield:
The heavy, overhand chop rattled his frozen bones as he blocked it. He staggered back, reeling from the force of the blow. Smelling victory, his adversary rushed forward with a yell, and thrust his sword forward. The staggered man sidestepped the stab by an inch, and he slashed out in retaliation at his assailant, catching the man on the shoulder with his seaxe, wounding him.
They disengaged and shifted stances. Both were puffing heavily, their breath coming out in misty clouds in the freezing air. The man with seaxe took this time to steel himself. He knew another rush would be coming.
And right on queue, the wounded man charged forward.
Three... two... one...
Suddenly, the charging man's legs went out from under him, and he crumpled to the snow-carpeted ground. His last breaths were quick and frightened, and few. The last words on his lips were those of home and heaven. Then, a silence. It stayed like that for a while, before the other man broke it by sheathing his seaxe.
Garret threw back his snow-frosted hood and examined the man. He was quite dead, as Garret had expected. Black Adder Venom was nothing to be trifled with. He pried apart the sticky wound of his assailant, trying to further examine how the poison works. Garret noted that there was no tissue deterioration, and the poison was not visible. Good signs.
Garret wiped his hands off on the man's tunic and unfastened the man's fur cloak. He wearily sat down at the base of a tall snow-covered soldier pine and wrapped himself in the slain man's fur. It had been snowing for a long time in the Hoarfrost Mountains, and Garret was chilled to the bone. After sitting for a few minutes under the fur in a frustratingly vain attempt at becoming warmer, he got up and gathered his things.
It was the lightest pack he had carried in recent memory; for once, he did not pack dozens of potions; most of his food was eaten; his seaxe was strung at his waist; his bow stave, its string, and a measly collection of mismatched arrows all bundled up on the side of his pack; and the essentials.
He had little time to prepare when the Jarl's men had found him. He was sitting in his cottage on the Jarl's land, which he may or may not have forgotten to pay for. The soldiers smashed the door down, and set off the Burning Ooze trap at threshold, but that only slowed them down for a few minutes. Garret had to hastily pack up his belongings and spirit himself out the back door. He had vaulted into the woods behind his cottage as quickly as he could have, narrowly dodging a few arrows, and found the trail up to the Hoarfrost Mountains. Garret had dreaded going into the mountain range, as local legends told of scores of men who never made it back out. But Garret was also wary of the surrounding forests. Horrid things prowled through at night, none of them friendly. So he chose to go through the mountains, in hope of finding some shelter to hide out in until this whole "misunderstanding" blew over.
Unfortunately, he only found catspaws and other assassins out for his blood. The Jarl evidently put a ludicrously-high bounty on his head after seeing the wondrous contents of Garret's seized house. That's when Garret gave up the trail and headed into the deep green forests of the Shadowmark, hoping to elude his would-be captors. This man was the first to find him in the forest, after Garret had spent three days in it already.
Sighing at the past's events that led him to this miserable area, Garret pushed on until sunset, where he took shelter under an uprooted tree. He allowed himself a small fire, but began worrying about the smoke he was sending up. But he shrugged it off and, as the day changed to night, Garret leaned back and fell asleep under his new furs.
*****
Alright folks, you know the drill: hop in when you can and roll with it. The setting is one of general frosty-ness. Right now Garret's at the foot of the Hoarfrost Mountains in the Shadowmark, a forest that sits in the surrounding valley of the mountains. Both have no connection to anything, so right now, this is the only known part of the world. Whatever you describe is part of the know world hereafter.
P.S. There was no "First Adventure" technically, I chose the title because it was generic enough that we could roll with it. I guess IDaRP (Internet, Dagorhir, and Roleplaying!) Would be the first adventure, but whatever.
For those of you who don't know the rules, read the following post.
Garret Ironshield:
For those of you new to RP, here are some guidelines:
1. This is an RP. Grammar, spelling, and syntax are of the utmost importance. Do not take this lightly; if we can't understand what you are trying to say, we'll just disregard what you have to say.
2. Concerning magic: The magic I'm speaking of here is "Low Magic" as I will call it. Low Magic is fireballs, lightning bolts, force fields, things of that nature. This RP is not for spell-slinging; it is gritty, dark, and personal. High Magic on the other hand, such as scrying or transformations (to an extent), are acceptable within reason.
3. This is intended to be cinematic and story-like. Write as if you were writing a fantasy novel. Make it detailed and don't bog the thread down with head-to-head matches between forces. RP's are supposed to be something like a collective piece of literature, read like a story.
I don't care for specific numbers of units, battle formations, etc. Just describe it like an author would. Instead of "I bring with me two hundred swordsmen in XYZ formation, here's a chart.", Try something like:
"The soldiers form up into a block of sorts, trying to maximize their defensive capabilities. Garret urges his horse forward and gallops down the front line, nodding in satisfaction as he notices his soldiers professional demeanor and shining armor.
"With a glorious shout of 'For Thrane's Glory!', the glistening army rushes into the fray. They plunge their longspears into the orks' sides and triumphantly roar when they slay the warboss. The ork-line breaks, and the knights, seeing an opportunity, fan out and give chase.
"Unfortunately, the trap was then sprung."
A little lengthy, but reads much better. Which is what this is all about, not battling each other to see who will win. Save that for Age of Empires or other strategy games, where it is better suited to.
4. Incorporate your own plot twists, but don't tell us. Know what you want to do generally and find a way to make it happen by incorporating others' posts. Don't mercilessly shove your way into a storyline to get your twist out; work it in and bide your time. It'll be that much sweeter when it happens.
Don't tell us your plans either. It ruins the surprise! We're participating because we are writing this "book" and we are excited about what will happen next! We only have a small part, so for the most part, we're readers.
Have fun, and stick to the rules, and I assure you we'll have a great time.
~Garret Ironshield
Dominick Stoneskull:
((Obviously, I'm in. Concerning the use of low magic and fireballs, however, would Dom's (non-enhanced) pyrokinetics be acceptable, or would nerfing him be more appropriate? And, assuming IDaRP is in the same continuity, would it be cool if I assume this takes place five or ten years after those events?))
Garret Ironshield:
((Dom's fine, his pyrokenetics are within an acceptable boundary plus we've had previous exposure to it so it's all good. And yes, five or ten years should do it.))
Dominick Stoneskull:
((Excellent. I'll post tonight once the visitors are gone from the apartment.))
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