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Author Topic: Orc kit.  (Read 3980 times)

Eastland

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Re: Orc kit.
« Reply #50 on: June 06, 2012, 03:17:02 pm »
That is an awesome picture, keep up the good work =D

Magnus

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Re: Orc kit.
« Reply #51 on: July 06, 2012, 11:59:53 am »
Going to bump this thread up. Some things we can work on for next year maybe?
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Raven Ghost

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Re: Orc kit.
« Reply #52 on: July 06, 2012, 03:25:31 pm »
Going to bump this thread up. Some things we can work on for next year maybe?

Can you be more specific?
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Magnus

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Re: Orc kit.
« Reply #53 on: July 06, 2012, 03:27:25 pm »
You know, I actually had forgotten: at the first Ragnarok I went to, maybe the first two, people DID get awards called "J'Tai" (the etymology of which escapes me...a quick Google search does not illuminate) for a couple things. Shatterhaze got one for being something like "the epitome and embodiment of an elf," and I think Zamrach got one for an outstanding death. Those are the only two I can recall, there may have been more.

At other times, I've seen people get awards for service and/or dedication. At Ragnarok XVIII, I got a medal from Rome for helping with weapons check every day, and a bunch of the Dark Angels got medals for volunteering every day to move haybales and set up all the battles. At Ragnarok XXI, the one that got really really rainy, the Guard presented some of the Eryndor leadership for running weapons check so well (it was indeed run very well) and for their creation of a giant slip-and-slide to make the day that got entirely rained out a little more fun for everyone.

Winning fighting tournaments also garners awards, even if they are misspelled sometimes--witness the Sons of Tara's fancy new "RAGANROCK VII" belt favors that they got for winning the Team of 7 Tournament.

If I were involved in running the day events at Ragnarok again (and had time to prepare, unlike 25 where I got thrust into the role a couple months before the event and was scrambling to get things ready up until the end) and I saw some guys dressed like the Orcs in the pictures on this thread show up to fight, at the end of the week, or before they left, I would recognize them publicly with an award for their dedication to characterization and their excellent garb and costuming. And I would also present awards for things like "best camp" and "best unit garb" (well, that would be the hypothetical orcs) and "best death of the day" and so on.

What I'm saying is, I think there need to be more awards, for the sake of making people who really do excel more publicly visible, so they can serve as examples to others. It would be great if the $20 Garb Contest helps accomplish this, but the fact remains that only a very small percentage of Dagorhir actually participates in this forum--some of the most active people in the game are not on here--and so this needs to be something done in-person at every event.

In fact, I would go so far as to say that chapters should be encouraged, strongly encouraged in fact (maybe not required, or maybe indeed required) to award fighters recognition for a few things every month at their battles. Things that come to mind:

- excellence in garb (if not made by the wearer, the award can go to whoever made it, even in absentia--so people know where to shop for great garb?)
- most outstanding fighter
- best death of the day
- best kill of the day
- most outstanding roleplayer
- winning unit in unit battles or unit-based scenario
- most realistic (in appearance) weapon (again, if not made by the wielder, the crafter would get the award, even in absentia)

There's still the risk of this becoming a popularity contest, of course. At a multi-day event like Ides or Ragnarok, maybe less so, but the issue is still present. Maybe if there were some kind of competition people could enter, so that everyone who wanted to would have a chance to get noticed by the judges, it would be a little more fair.

In any case, I think one crucial component would be establishing a connection between awards for fighting, crafting, serving, roleplaying, etc. and the main thrust of Dagorhir, which is fighting. As it stands, someone with excellent garb will tend to to get noticed on the field and complimented, but someone who spends forever and a day running weapons check or directing security or whatever doesn't really get noticed for it. I remember in the Dagorhir handbook, it says that we shouldn't be doing this for the recognition--but, quite frankly, if a few awards and public pats on the back motivate people who would not otherwise strive to excel in the various areas that Dagorhir comprises to step up their game, then I think everyone benefits. Does that make sense?
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Daz

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Re: Orc kit.
« Reply #54 on: July 06, 2012, 04:59:29 pm »
I have a j'tai for stopping a roman train wreck allll by myself
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Raven Ghost

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Re: Orc kit.
« Reply #55 on: July 10, 2012, 01:47:56 pm »
I found this about LOTR Orcs:

Scrounging for Orcs: Appleton says he pillaged op-shops in the Wellington region for jackets, coats and furs, all of which he shredded, dyed and layered, in various combinations, under the Orc armour.  “The Orcs had been fighting, living and sleeping in their clothes for years, so we had lots of fun building up the characters, splicing in the stuff we’d imagined they’d be looting off the soldiers they’d killed in battles they’d fought. I found a nobleman’s jacket always added a nice touch – particularly if you dressed it down with mud.”
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Kurai

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Re: Orc kit.
« Reply #56 on: July 10, 2012, 06:22:52 pm »
You know, I actually had forgotten: at the first Ragnarok I went to, maybe the first two, people DID get awards called "J'Tai" (the etymology of which escapes me...a quick Google search does not illuminate) for a couple things. Shatterhaze got one for being something like "the epitome and embodiment of an elf," and I think Zamrach got one for an outstanding death. Those are the only two I can recall, there may have been more.

At other times, I've seen people get awards for service and/or dedication. At Ragnarok XVIII, I got a medal from Rome for helping with weapons check every day, and a bunch of the Dark Angels got medals for volunteering every day to move haybales and set up all the battles. At Ragnarok XXI, the one that got really really rainy, the Guard presented some of the Eryndor leadership for running weapons check so well (it was indeed run very well) and for their creation of a giant slip-and-slide to make the day that got entirely rained out a little more fun for everyone.

Winning fighting tournaments also garners awards, even if they are misspelled sometimes--witness the Sons of Tara's fancy new "RAGANROCK VII" belt favors that they got for winning the Team of 7 Tournament.

If I were involved in running the day events at Ragnarok again (and had time to prepare, unlike 25 where I got thrust into the role a couple months before the event and was scrambling to get things ready up until the end) and I saw some guys dressed like the Orcs in the pictures on this thread show up to fight, at the end of the week, or before they left, I would recognize them publicly with an award for their dedication to characterization and their excellent garb and costuming. And I would also present awards for things like "best camp" and "best unit garb" (well, that would be the hypothetical orcs) and "best death of the day" and so on.

What I'm saying is, I think there need to be more awards, for the sake of making people who really do excel more publicly visible, so they can serve as examples to others. It would be great if the $20 Garb Contest helps accomplish this, but the fact remains that only a very small percentage of Dagorhir actually participates in this forum--some of the most active people in the game are not on here--and so this needs to be something done in-person at every event.

In fact, I would go so far as to say that chapters should be encouraged, strongly encouraged in fact (maybe not required, or maybe indeed required) to award fighters recognition for a few things every month at their battles. Things that come to mind:

- excellence in garb (if not made by the wearer, the award can go to whoever made it, even in absentia--so people know where to shop for great garb?)
- most outstanding fighter
- best death of the day
- best kill of the day
- most outstanding roleplayer
- winning unit in unit battles or unit-based scenario
- most realistic (in appearance) weapon (again, if not made by the wielder, the crafter would get the award, even in absentia)

There's still the risk of this becoming a popularity contest, of course. At a multi-day event like Ides or Ragnarok, maybe less so, but the issue is still present. Maybe if there were some kind of competition people could enter, so that everyone who wanted to would have a chance to get noticed by the judges, it would be a little more fair.

In any case, I think one crucial component would be establishing a connection between awards for fighting, crafting, serving, roleplaying, etc. and the main thrust of Dagorhir, which is fighting. As it stands, someone with excellent garb will tend to to get noticed on the field and complimented, but someone who spends forever and a day running weapons check or directing security or whatever doesn't really get noticed for it. I remember in the Dagorhir handbook, it says that we shouldn't be doing this for the recognition--but, quite frankly, if a few awards and public pats on the back motivate people who would not otherwise strive to excel in the various areas that Dagorhir comprises to step up their game, then I think everyone benefits. Does that make sense?

I've been working on getting a system in place for this kind of thing on the realm level, borrowing a lot from the A-Game setup. They're implementing it rather slowly in my old realm, but I should be starting a new group here before long which will have that system from day 1 and I'll keep a record of everyones progress, see if the rewards for excellence make a difference.
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Frost Da Ork

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Re: Orc kit.
« Reply #57 on: July 10, 2012, 07:01:17 pm »
I know posting pix from Biccoline and German LARPS is like cheating, but they win at stick dork garb


These orcs make me feel like a human with a skin condition and a massive underbite :(
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Raven Ghost

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Re: Orc kit.
« Reply #58 on: July 10, 2012, 08:25:55 pm »
Frost.....those European Orcs are what brought me to Dag. I had hope to find a unit like that but I haven't yet.

I hope more Orcs follow the Euro path.
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Raven Ghost

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Re: Orc kit.
« Reply #59 on: July 10, 2012, 08:43:05 pm »
I also believe that it would make non-Orcs happy to face players that they can visualize as true monsters.
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Frost Da Ork

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Re: Orc kit.
« Reply #60 on: July 10, 2012, 09:36:32 pm »
I also believe that it would make non-Orcs happy to face players that they can visualize as true monsters.


i got this covered...in behavior anyway.
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Sirilay, Innaniel

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Re: Orc kit.
« Reply #61 on: July 10, 2012, 10:35:46 pm »
Hurray for getting back on track :) I like the advice that "ups the Orcish ante" if you will. Just because you're supposed to be a slob as an orc doesn't mean your garb and kit have to be half-assed. You just have to go the extra mile to make it characterized AND look something that's been thrown together half-assedly, or well worn as Raven quoted.
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Hundrsut

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Re: Orc kit.
« Reply #62 on: July 10, 2012, 11:09:30 pm »
make a seperate kit for when you don't want to paint up ...don't ever be a pale orc

headgear and accesories !!

prostetics move an average kit to one to be looked upon in awe.

no goofy ****...no pop culture...

ghillies > combat boots with some leather or greaves on them > barefoot > sneakers

ACCESORIES!

black food coloring is actually dark green , love it , love it more

earn respect or fear
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Amaranth DoomBlossom

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Re: Orc kit.
« Reply #63 on: July 11, 2012, 01:38:35 am »
Frost.....those European Orcs are what brought me to Dag. I had hope to find a unit like that but I haven't yet.

I hope more Orcs follow the Euro path.

Unfortunately there's a major problem with doing a full head mask(latex) like most of those European Larp Orcs do, which is overheating. Dag is mostly combat-based, and a majority of the events happen during high temperatures. It's not realistic to think that you can pull off a look identical to theirs.
Also, armor is one of the essentials for looking like an orc. If you pay close attention to most of the Euro Orc armor, it has a lot of sharp edges and other things that we don't allow(which i'm not arguing, safety always comes first  :) ). Once again, just pointing out that it's not realistic to expect to look as good as them, as Dagorhir just isn't the perfect environment or game for it.
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Spiderling

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Re: Orc kit.
« Reply #64 on: July 11, 2012, 06:23:30 am »
Unfortunately there's a major problem with doing a full head mask(latex) like most of those European Larp Orcs do, which is overheating. Dag is mostly combat-based, and a majority of the events happen during high temperatures. It's not realistic to think that you can pull off a look identical to theirs.
I honestly find it kind of funny how anytime anyone starts suggesting masks or prosthetics, people claim overheating as the primary reason not to...and then tons of those same people don enormous quantities of black leather, fight half-naked in full sun, wear lots of synthetic fabrics, or do any number of other things no less likely to cause heat-related problems.

Masks can get hot, yes, but there are ways to mitigate that.  Wearing a helm or hat means not needing a full-head slip mask, and since the top of the head is one of the primary places heat exits your body, that goes a long way.  For the bald or short-haired, wigs are another available option to keep from putting latex/silicone over your scalp; it's still material over your head, but they at least breathe.

As far as orcs go, a full slip mask isn't even necessary to get a good look unless you specifically want to incorporate the scalp.  Partial-face prosthetics can work wonders; a brow/nose piece and a decent pair of ear tips can elevate your look to movie-extra status right off the bat.  Tie-on face masks (including leather ones) are also an option, if you've got something to cover the back of your head.  The right kind of helm can also make most masks or prosthetics unnecessary; if your helm covers your face and the rest of your kit is up to snuff, you still look like an orc.

Quote
Also, armor is one of the essentials for looking like an orc. If you pay close attention to most of the Euro Orc armor, it has a lot of sharp edges and other things that we don't allow(which i'm not arguing, safety always comes first  :) ). Once again, just pointing out that it's not realistic to expect to look as good as them, as Dagorhir just isn't the perfect environment or game for it.
The jaggedy edges and such are of course disallowed, but not actually necessary for achieving a seriously high-quality orc look.  I just looked through a bunch of Drachenfest orc photos, and very few of them are actually covered in spiky bits.  Many have big horn-looking things on their shoulders, but they aren't metal and could be done in Dag with unhardened leather.  Most of the actual steel armor I'm seeing would only require a few corners to be rounded off.  What they do have, though, is tons of accessories; bits of bone and fur strapped to them or hanging on cords, scraps of chain, flappy bits of garment leather, painted-on symbols, etc.  The added visual busyness and the fact that the accessorization is done well and with obvious thought put into keeping everything character- and setting-appropriate makes super-spiky WoW armor unnecessary.


Bottom line: are Dag orcs, on the whole, likely to ever reach the same level of quality as Euro-LARP orcs?  No.  Is it possible for any given individual Dag orc to reach that level of quality?  Absolutely.  It just depends on how much time, effort, resources, and most of all, thought, you're willing to put into the effort.
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Raven Ghost

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Re: Orc kit.
« Reply #65 on: July 11, 2012, 07:34:26 am »
In May, I asked about overheating. This was their answer:

Our big events are at the end of July or in August, most of the time its also very hot there, 30-35°C and sometimes more. It´s not only the mask it´s also the whole clothing which is very warm.

The answer against overheating is drink water, more water and even more water or other things ;)
We often stay in the shadow or our big group tents when it is too hot for running around. We wait for afternoon or the night when it gets cooler.

For me the clothes are the bigger problem with heat than the mask. And if you drink enough, you normally don´t collapse because of overheating. I can´t remember any overheated orcs on the events i´ve been to. Sure, it´s hard, some human characters with nothing more than a thin shirt and stuff like that has less problems but therefore we look much more awesome
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Raven Ghost

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Re: Orc kit.
« Reply #66 on: July 11, 2012, 08:07:56 am »

Masks can get hot, yes, but there are ways to mitigate that.


I believe this as well. Heat exiting through the head is possibility. The last two events I have been asked if I am hot in my Harad garb. The answer is 'yes.' But, my head is protected from the sun and I take time to soak my head wrap in water before I fight. Usually, it is drenched in sweat later. (Showers are a priority inorder to return to the 21st century!)


There is also tech that can be used. Cooling vests, underarmor compression shirts, fans used in theme park costumes, venting holes (Cylons used these in the original BG).

Quote

As far as orcs go, a full slip mask isn't even necessary to get a good look unless you specifically want to incorporate the scalp. 


I believe this as well. If we sit down and think this problem could be solved.


Quote

Bottom line: are Dag orcs, on the whole, likely to ever reach the same level of quality as Euro-LARP orcs?  No.  Is it possible for any given individual Dag orc to reach that level of quality?  Absolutely.  It just depends on how much time, effort, resources, and most of all, thought, you're willing to put into the effort.

Again I agree with Spiderling. I am going for a WETA LOTR Orc theme so I will be avoiding shoulder spikes and over the top accessories. I am asking my self on each piece...where did it come from? Hand made? Looted?  And I am going to work on distressing and weathering. I will use the Eye of Sauron were it makes sense. Also, armor of several different types would make sense as well as the Orcs would mash it all together. I am guessing there philosophy would be "it doesn't have to look good...its just has to work"

I am going to give it a shot for the winter battles. Overheating should be much less of an issue!!
« Last Edit: July 11, 2012, 11:24:21 am by Raven Ghost »
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Raven Ghost

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Re: Orc kit.
« Reply #67 on: July 11, 2012, 08:14:58 am »
I am sitting here looking at the Euro Orc Pix and Saruman's voice rings out in my head "We have work to do"  :D
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Re: Orc kit.
« Reply #68 on: July 11, 2012, 09:28:29 am »
Be the change you want to see in the world.

The first group of Dagorhir fighters who step up and achieve an effect like those pictured will serve as an inspiration to the rest of the game.
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Re: Orc kit.
« Reply #69 on: July 11, 2012, 10:37:07 am »
Hell, just hearing Spiderling and Raven Ghost talking about it is inspiring me to want to do more with my monster character.

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Re: Orc kit.
« Reply #70 on: July 11, 2012, 11:31:45 am »
I am planning on having an orc scavenger kit for next Rag. I plan to make actual armor and then repurpose it for an orc character, not just stick metal plates haphazardly to leather.

Hopefully, we can get Spiderling, Raven Ghost, Arrakis and me all in one place with good orc kits and be the change.
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Re: Orc kit.
« Reply #71 on: July 11, 2012, 01:15:11 pm »
I am down with that, Rafiq!

Magnus....thanks for the encouragement.  :)

To arms!
« Last Edit: July 11, 2012, 01:49:06 pm by Raven Ghost »
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Arrakis

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Re: Orc kit.
« Reply #72 on: July 11, 2012, 01:41:13 pm »
Hopefully, we can get Spiderling, Raven Ghost, Arrakis and me all in one place with good orc kits and be the change.

Hobgoblin for me, thanks, though I'm sure a thing of man-flesh wouldn't be able to tell the difference, in any case.

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Re: Orc kit.
« Reply #73 on: July 11, 2012, 01:48:17 pm »

Merce and I are demons. Merce is a spider demon covered in nets and I am a shade demon covered in flowey cloth to simulate smoke coming off me on the battlefield. The rest of our realm has pretty decent garb because they have examples and encouragement from others. We also all act in character while on the battlefield, faking our deaths every time we get too and having in character rivalries with different races. My advise would be lead by example and others will follow. ^^
« Last Edit: July 11, 2012, 01:55:12 pm by Critter »
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Re: Orc kit.
« Reply #74 on: July 11, 2012, 02:30:22 pm »
Your tent was a nice touch too, Critter.

Another Orc resource brought to my attention by a German Orc:

http://www.padubrins.com/
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Fayne Erving

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Re: Orc kit.
« Reply #75 on: July 11, 2012, 03:37:15 pm »
THe problem with Critter?

He's so in character so much of the time I hardly recognize him when he's just being regular human dude. I was watching him one night at a night battle run out into the enemy and kill and die in character over and over every time they set up. It was really really fun to watch. However, he threw me for a loop when he ran up, died by a spear, keeled over and said "Yup, I'm dead, hahaha" completely out of character. I was like :O

Moral of the story: Do it well and people won't believe its you when you stop!
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Re: Orc kit.
« Reply #76 on: July 11, 2012, 03:38:25 pm »
THe problem with Critter?

Utterly combat ineffective.
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Re: Orc kit.
« Reply #77 on: July 11, 2012, 06:05:19 pm »
That's kind of a dick thing to say, Hive, especially considering this thread is all about garb and characterization rather than fighting.

And this is coming from a hardcore stickjock (me).
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Re: Orc kit.
« Reply #78 on: July 11, 2012, 06:26:14 pm »
It's not Critter's fault no one wants to join him in his lonely shield wall charges. Even the reassembling skeletal undead just watch the demon like he's some kind of lunatic as he chips away at the enemy. I find Critter's strategy inspiring. We need more clashes like Critter delivers.

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Fel

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Re: Orc kit.
« Reply #79 on: July 11, 2012, 11:03:42 pm »
THe problem with Critter?

Utterly combat ineffective.
i'm sorry but when the heralds said
"we will happily res for fantastic deaths"
and our line realized:
holy **** he'll be an eternal.
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Whisper Moonson

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Re: Orc kit.
« Reply #80 on: July 12, 2012, 01:10:40 am »
My first rule of Dagorhir tactics that I try to teach every new fighter:

Always follow the crazy person. Yeah, they're gonna die (gloriously) and you are too (gloriously), but if there are two of you, you might do some damage before you're ganked. If there are three of you, you could rattle a line. If there's a mob of you, you could make a big, jagged hole in their army! FOLLOW THE CRAZY GUY! Don't think about it - just try to keep up.

It's not like this is a game built on chess-like strategies, y'know.
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Syre Jari Kafghan the Dark Knight

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Re: Orc kit.
« Reply #81 on: July 12, 2012, 01:20:48 am »
Whisper - I just started singing Alice's Restaurant. I blame you.
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Kade

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Re: Orc kit.
« Reply #82 on: July 12, 2012, 02:45:23 am »

I like the spiky bits on the shoulders and such. The problem is that even in completely unhardened leather you are going to have half the checkers arguing every single event over whether its safe or not. I have done this...a lot. Its legal according an interpretation of the rules, but not everyone has the same interpretation. So be warned, if you make gear with soft leather spiky bits, you will eventually have it failed by someone.

Not saying that to discourage anyone, but its not going to always end well. Great monster garb can be done without the spiky bits. Critter and Mercy for example look stupid awesome.

If someone wanted to actually buy the mask, and whatnot...they could do an awesome orc now, today. Its not something we need to work up to, or even just do better. Its something we could be doing now and we choose not to. I think it has less to do with the fact that its hot or uncomfortable, and more to do with the fact that it takes an hour of prep every time you want to take the field. I like being able to grab my gear, strap on my armor, and hit the field. When im in the mood to fight, the last thing i want to do is glue down edges in a latex mask, or apply make up to exposed human skin. Its just a pain.

I'm not saying i won't ever do that or get there...but for the moment, i don't spend enough time on the field to justify buying make up and latex prosthetics. Critters garb is smart. there are no prosthetics, and very little actual make up. It probably takes him a very short time to get ready to fight. Of course, little to no armor, which is a problem for me, but its a very smart way to go about doing a fantastic monster kit.
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Raven Ghost

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Re: Orc kit.
« Reply #83 on: July 12, 2012, 08:15:35 am »
Agreed....No Mercy and Critter have shown imagination and innovation in a hobby where some believe cowboy hats are acceptable high fantasy garb.
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Raven Ghost

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Re: Orc kit.
« Reply #84 on: July 12, 2012, 08:33:17 am »
You have a good point about make up. It took an hour for my Harad mumakil make up to be applied by someone who studied make up and she said given another hour....she could have added details (!).

I am trying to design garb that solves a lot of orc problems for me.

I am working up to the Orc kit because I have to learn how to make a life mask, silcon mold and then latex masks!
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Magnus

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Re: Orc kit.
« Reply #85 on: July 12, 2012, 09:05:09 am »
The life mask is a serious obstacle to a lot of people--I would have tried my hand at making orc/monster make-up if I had one, but I haven't had time/an assistant to get it done.

Youtube some good links and you should be able to get a good sense of how to do it, though.
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Knight of Taurendor
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Disirregardlessly hivemind

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Re: Orc kit.
« Reply #86 on: July 12, 2012, 09:18:09 am »
My first rule of Dagorhir tactics that I try to teach every new fighter:

Always follow the crazy person. Yeah, they're gonna die (gloriously) and you are too (gloriously), but if there are two of you, you might do some damage before you're ganked. If there are three of you, you could rattle a line. If there's a mob of you, you could make a big, jagged hole in their army! FOLLOW THE CRAZY GUY! Don't think about it - just try to keep up.

It's not like this is a game built on chess-like strategies, y'know.

Sorry, Whisper, but no. That sounds like fun for people who don't care about tactics or strategy, or have a lot of extra energy, but that's simply not going to be fun for everyone all the time.
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Re: Orc kit.
« Reply #87 on: July 12, 2012, 10:58:05 am »
I've seen Critter's wild charge open up window of oppurtunity that could be, and often was, exploited by the more tactically concious fighters.

Also, they make good monsters. We could use more monsters.
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Whisper Moonson

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Re: Orc kit.
« Reply #88 on: July 12, 2012, 12:26:00 pm »
My first rule of Dagorhir tactics that I try to teach every new fighter:

Always follow the crazy person. Yeah, they're gonna die (gloriously) and you are too (gloriously), but if there are two of you, you might do some damage before you're ganked. If there are three of you, you could rattle a line. If there's a mob of you, you could make a big, jagged hole in their army! FOLLOW THE CRAZY GUY! Don't think about it - just try to keep up.

It's not like this is a game built on chess-like strategies, y'know.

Sorry, Whisper, but no. That sounds like fun for people who don't care about tactics or strategy, or have a lot of extra energy, but that's simply not going to be fun for everyone all the time.

If they don't enjoy it, they'll quit doing it. Meanwhile, stalemates will be broken, insanity will be unleashed, and funny new tales will be told. And as Milo said, you'd be amazed what tactical opportunities open up in the wake of a madman. You just have to be there to take advantage of them.
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Critter

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Re: Orc kit.
« Reply #89 on: July 12, 2012, 12:39:31 pm »
While my garb does take from 30 minuets to an hour to put on I am not apposed to taking allot of time to put on garb to make that entire day of battle awesome. I help put on merce's garb every Sunday morning and she actually has details and such on her makeup that take her quite a while to put on. So even if I'm ready before her, I have to still wait a good amount of time before heading out. More effort for better garb is never a bad thing in my mind and in fact I am in the process of making Uruk Hai garb from the LOTR's movies and will be doing face prosthetics and all. I will always first and foremost be a shade demon but I really like the Uruk Hai and want to get my nerd on in that way every now and then. ^^ More effort will always= more fun in my mind!
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Re: Orc kit.
« Reply #90 on: July 12, 2012, 12:41:32 pm »
I like the cut of your jib, sir!
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Re: Orc kit.
« Reply #91 on: July 12, 2012, 06:58:13 pm »
Quote from: Arrakis
Hell, just hearing Spiderling and Raven Ghost talking about it is inspiring me to want to do more with my monster character.

Excellent.

Quote from: Rafiq
Hopefully, we can get Spiderling, Raven Ghost, Arrakis and me all in one place with good orc kits and be the change.
I think that group will only be half made of orcs, but it would be awesome nonetheless.

Critter and Merce: scrappy tattery monster garb done RIGHT.  Dig it.

Quote from: Tooka
It's not Critter's fault no one wants to join him in his lonely shield  wall charges. Even the reassembling skeletal undead just watch the demon  like he's some kind of lunatic as he chips away at the enemy. I find  Critter's strategy inspiring. We need more clashes like Critter  delivers.
Agreed.  I need a lot more cardio so I can charge around more without wearing myself out immediately.

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I am working up to the Orc kit because I have to learn how to make a life mask, silcon mold and then latex masks!
If you're bothering with a silicone mold, make a silicone mask.  More durable, more versatile, hypoallergenic, etc.  Just use a good mold release and you're golden.  As far as learning techniques and such, check out the videos and photo sets on http://www.smooth-on.com (as well as the stuff they have on Youtube) and lurk the hell out of http://www.theeffectslab.com/forums.

Quote from: Kade
I like the spiky bits on the shoulders and such. The problem is that  even in completely unhardened leather you are going to have half the  checkers arguing every single event over whether its safe or not. I have  done this...a lot. Its legal according an interpretation of the rules,  but not everyone has the same interpretation. So be warned, if you make  gear with soft leather spiky bits, you will eventually have it failed by  someone.
If it's a persistent issue, and one that many people are running into when trying to put together good monster kits, perhaps it's time for someone to propose explicit safety standards for garb and accessories to take the uncertainty out.
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Kade

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Re: Orc kit.
« Reply #92 on: July 13, 2012, 12:24:55 am »
While i wouldn't be opposed to rules governing garb safety, i think you can easily do a great monster kit without any of the overtly spikey bits. Sure a point here and there, but having actual friggin horns on your shoulders is something that can go too far even if they are safe.

On a side note...i have an armor mask precisely because i don't want to spend time with makeup and whatnot. I even made it closer to flesh toned so that i wouldn't constantly have my pasty self poking through. I opted for long sleeve, and eventually i will have gloves that are monster themed. Covering every bit of exposed skin for me is far more practical than make up and prosthetics. A desire for greater characterization is why i have gone uber realistic with my helm, and i plan on doing more pieces like that. My eventual goal is to get an armor mask to look so good that people can't tell the difference between prosthetics and my armor, and i believe that with the right combination of materials i will be able to achieve that. I'm currently looking into mounting latex accessories onto leather. While i realize i have gone from toeing the line between garb and armor to outright molesting the line...someone has to do it.
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Spiderling

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Re: Orc kit.
« Reply #93 on: July 13, 2012, 06:30:12 am »
While i wouldn't be opposed to rules governing garb safety, i think you can easily do a great monster kit without any of the overtly spikey bits. Sure a point here and there, but having actual friggin horns on your shoulders is something that can go too far even if they are safe.
Well, sure.  I made a similar point earlier.  People are going to try and do them, though, and if it's going to keep coming up in reaction to a wide-scale push for better monsters, having an official stance could be helpful.

Quote
On a side note...i have an armor mask precisely because i don't want to spend time with makeup and whatnot. I even made it closer to flesh toned so that i wouldn't constantly have my pasty self poking through. I opted for long sleeve, and eventually i will have gloves that are monster themed. Covering every bit of exposed skin for me is far more practical than make up and prosthetics. A desire for greater characterization is why i have gone uber realistic with my helm, and i plan on doing more pieces like that. My eventual goal is to get an armor mask to look so good that people can't tell the difference between prosthetics and my armor, and i believe that with the right combination of materials i will be able to achieve that. I'm currently looking into mounting latex accessories onto leather. While i realize i have gone from toeing the line between garb and armor to outright molesting the line...someone has to do it.
I will be very interested to see what you come up with.
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Re: Orc kit.
« Reply #94 on: September 09, 2012, 05:13:04 pm »
It's not Critter's fault no one wants to join him in his lonely shield wall charges. Even the reassembling skeletal undead just watch the demon like he's some kind of lunatic as he chips away at the enemy. I find Critter's strategy inspiring. We need more clashes like Critter delivers.
Im in AR right next to Critter, when i meet him ill totaly join him!
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Re: Orc kit.
« Reply #95 on: September 11, 2012, 09:45:48 am »
Frost.....those European Orcs are what brought me to Dag. I had hope to find a unit like that but I haven't yet.

I hope more Orcs follow the Euro path.
If you pay close attention to most of the Euro Orc armor, it has a lot of sharp edges and other things that we don't allow(which i'm not arguing, safety always comes first  :) ).

You might be able to fake that sharpness by layering a colored 'pointy' piece over a dark, matter colored support piece. With the pointy bit directly sewn, glued, welded, or riveted to the support piece in such a way that the points can't flare up and hit anyone you could get the look without the danger.
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