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Starting a Unit

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Bro'gar:
I have heard Hivemind mention how he mandates the equipment that people are allowed to use and
I'm wondering what other types of techniques people use to promote unit cohesiveness and give people incentives to rank up.


First off a little header so my ranks make more sense.
The unit name is going to be the Haven Rangers, since Haven is a "rogue realm that left to seek peace"
The main focus of the unit would be support or mobile offense.


1. Trainee - just joined

* restricted to single blue
2. Member - must defeat 2 members+ of the Haven Rangers in single blue combat (best 2/3)

* granted use of small shield, javelins, min-red, and two-stick
3. Ranger - must defeat spear, red(5'+), and S&B in single combat with two-stick (best 2/3)

* granted use of all weapons

Has anyone ever used something similar, and did you have success with restricting gear?
My idea is to make the challenges simple enough to beat, but still have it be a decent goal for members of the unit.

The restrictions would only be for at the unit practice, so they could use w/e they wanted at the realm practice.

I'm also planning on filling the practice with block/strike, honor circles, and what not.
I'm going to make a set of 6oz sticks for the block/strike and hopefully a portable pell to bring for the people that don't have one at home.
Mixed in with 4 man team battles and as many technique/scenario drills we can think of.

Any other suggestions for what I should add to the practices or changes/suggestions for the ranks?

I would like to add even higher ranks for people who have been to multiple events, but not sure on the name/requirements.

Demox:
Personally I hate restricting what someone is allowed to use. I come out to fight, the way I want to fight. I think a unit telling you you cant fight a specific way for your hobby is dumb imho

Your trials are too simple for my tastes as well. You want people to earn these ranks. And what must they do before they are eligible to do said trial.

Also, how long have you been fighting? If the answer is less than 1yr I would highly reccomend putting this idea on the back burner until you get some experience. This would allow for the best chance of your unit being successful

Magnus:
Yeah, I should ask for clarification: is this a requirement for anyone who comes to practice or fight with your realm? Or just for people who ask/are asked to join your unit?

Because if it's the former, don't do this. If it's the latter, do whatever you want, and see if people decide they want what you're offering. In principle, requiring everyone to become skilled with a single sword (and requiring them to keep that skill up) is not a bad idea, and if it fits with the theme of your unit, and that's a theme that people want to become a part of, then no problem.


Bro'gar:
3 years, previous lead herald, and event coordinator.
I'm also not trying to just "make my own unit" but giving other members of the realm a chance to drill/practice harder.
The current realm practice is pretty much for fun, and I understand that, but I'm wanting to up my game and gather people who want to do the same.

The reason I start people at single blue is so they start with the basics and build up, instead of walking out the first day with a tower shield and never putting it down.
But to get the next rank all you have to do is beat two people with single-stick, so anyone who isn't a fresh fighter should be able to do that.
And I want that to be easy to get, because like you said, people like variety and choice.

The second rank only allows for light/mobile weapons to help keep people moving (part of the idea of the unit)
Like I said above, I don't want someone to start fighting and get stuck in a certain set. Or work on only their swing game but have no footwork.

The third rank I want to be kind of challenging, so I might add like "must have garb" or "must have been to an event" and "must have your own gear" things like that.
But what would you suggest for a better ranger themed combat challenge?
Maybe I should add a couple different types, like choose your path.
You could get ranger by completing the two-stick challenges, or the archer challenges, or w/e. What about that?


Magnus: yeah its only for my unit, at the realm practices its anything goes. I'm really thinking the unit will be smaller, but that's kinda what I want.

hivemind:
Quote from: Demox on June 14, 2012, 12:30:22 pm>>>>Personally I hate restricting what someone is allowed to use. I come out to fight, the way I want to fight. I think a unit telling you you cant fight a specific way for your hobby is dumb imho<<<<
I think that letting anyone in the unit use anything they want is retarded. How do you think a modern military unit (regular line unit, not an elite unit) would work if they let everyone do whatever they wanted? I figure in the typical 13 man squad, you'd have:

++ Two dudes with shotguns loaded with buckshot, because they heard it's good for killing people on TV
++ One dude with a bolt action Remington Model 700, 'cause that's what he uses to shoot deer with back home
++ One dude with a Remington Model 750, just to laugh at the guy with the Remington Model 700
++ One dude with a BAR. He's big into historical accuracy
++ Three weeaboos with Howa Type 89s
++ One dude with a homemade zip gun, because OMG YOU CAN JUST MAKE THIS STUFF YOURSELF GUYS
++ One dude with a minigun, but no ammo because it's too heavy
++ One dude with a pair of HK Mk23s who played too many video games
++ One dude with a super tacticool HK 416 with EOTech sight, forward grip, and AN/PEQ-2. He doesn't know how to field strip it, and has no batteries for the optics.
++ One dude who didn't show up because he was playing WoW

You want to fight the way you want to fight? Have fun getting mopped up by us all day. You want to win? Join a unit with some organization, some cohesion, and a plan.

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