I have heard Hivemind mention how he mandates the equipment that people are allowed to use and
I'm wondering what other types of techniques people use to promote unit cohesiveness and give people incentives to rank up.
First off a little header so my ranks make more sense.
The unit name is going to be the Haven Rangers, since Haven is a "rogue realm that left to seek peace"
The main focus of the unit would be support or mobile offense.
1. Trainee - just joined
- restricted to single blue
2. Member - must defeat 2 members+ of the Haven Rangers in single blue combat (best 2/3)
- granted use of small shield, javelins, min-red, and two-stick
3. Ranger - must defeat spear, red(5'+), and S&B in single combat with two-stick (best 2/3)
- granted use of all weapons
Has anyone ever used something similar, and did you have success with restricting gear?
My idea is to make the challenges simple enough to beat, but still have it be a decent goal for members of the unit.
The restrictions would only be for at the unit practice, so they could use w/e they wanted at the realm practice.
I'm also planning on filling the practice with block/strike, honor circles, and what not.
I'm going to make a set of 6oz sticks for the block/strike and hopefully a portable pell to bring for the people that don't have one at home.
Mixed in with 4 man team battles and as many technique/scenario drills we can think of.
Any other suggestions for what I should add to the practices or changes/suggestions for the ranks?
I would like to add even higher ranks for people who have been to multiple events, but not sure on the name/requirements.