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Author Topic: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion  (Read 5028 times)

Dreadge

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #100 on: June 28, 2012, 06:03:33 pm »
I only care about the letter of the law.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #101 on: June 28, 2012, 06:27:04 pm »
Liked
LOTR battles.  All of them.
That battle with the really narrow bridge
The castle battle
High water availability!  YES

Disliked
The fact that every single battle with walls was one where the archers could shoot over them.  The maze fight in particular was bad, not just because it was too easy for the archers, but because it was just about ideal for maximizing broken arrows.  Really dense combat on uneven ground with arrows all over the place.  Arrows get stepped and fallen on, and divets and roots ensured breakage.
The herald on the narrow bridge fight having no strict schedule to drop the flag.  Hard to shake the suspicion that he was trying to favor one team by waiting for them to claim the center before he dropped the flag.  In fact, it might just be better to award points by time holding the center or seeing who held the center at regular intervals.  The flag seemed superfluous.
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Raven Ghost

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #102 on: June 28, 2012, 09:48:23 pm »
What if the fighting was split. One major scenario in the morning...one in the afternoon. So, say fighting from 10 - Noon, break for lunch...resume 1 - 3.  This would result in a second wind for the fighters...less time fighting in the hottest part of the day and give fighters a chance to rest for night fighting, night trials...etc.
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Ilyas ibn Yahya

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #103 on: June 28, 2012, 09:55:29 pm »
What if the fighting was split. One major scenario in the morning...one in the afternoon. So, say fighting from 10 - Noon, break for lunch...resume 1 - 3.  This would result in a second wind for the fighters...less time fighting in the hottest part of the day and give fighters a chance to rest for night fighting, night trials...etc.

Force people to get up earlier to check and get checked weapons.
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Raven Ghost

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #104 on: June 28, 2012, 10:13:15 pm »

Force people to get up earlier to check and get checked weapons.

I don't see that as a downside.
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Blackhawk The Apollyon

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #105 on: June 28, 2012, 10:33:01 pm »
Force people to get up earlier to check and get checked weapons.
Hell no! Weapons check is 10 - 12 and I am not about to change it! All but missile weapons are good for 2 days so fight in the morning without missiles, win win.
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Blackhawk@dagorhir.com
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Dust & Bones

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #106 on: June 28, 2012, 10:35:57 pm »
I would like to see more no rez, or limited rez fights.
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Magnus

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #107 on: June 28, 2012, 11:25:52 pm »
I would like to see people who are in better shape and have more stamina.

I have played three rugby games in one day, starting at 9am, and had a blast. Each game is 80 minutes with a 5 minute halftime. Why not run Ragnarok battles the same way? Here's my proposal:

Weapons check runs 9-12. Get your weapons checked any time during that interval you want.

Fighting starts at 9. Fight as much or as little as you want. Battles are scheduled as follows:

9-9:45: Non-res pick-up two-team fighting

10:00-11:45: Scenario battles A, 45 minute halves with 15 minute halftime

12:00-12:45: Non-res pick-up two-team fighting

1:00-2:45: Scenario battles B, 45 minute halves with 15 minute halftime

3:00-3:45: Field battles, no resurrection, as many teams as the heralds decide

4:00-4:45: More scenario battles

5:00-5:45: Pick-up fighting

5:45-Dusk: Eat some dinner, you need the calories

Dusk-Dawn: Pick-up night fighting. Don't be That Guy and bring a polearm--weapons should be 6' or shorter. Also, get drunk if you want, but wear garb. Seriously.

That is what Ragnarok should look like.
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Aiden

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #108 on: June 29, 2012, 12:26:32 am »
Heres my bitch for this year...

Where the **** was everyone. biggest rag in history and I honestly dont feel that there were over 500 fighters on the field at most time. When I was heralding on wednesday it felt like at most 300.

I still attribute a large part of it being due to people having to walk 2-300 yards after reaching the main field to reach the battle.
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Aondor

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #109 on: June 29, 2012, 01:42:07 am »
If your getting arched to much get a shield get a helmet and get quicker and more battle field awareness to avoid them.

Simple solution
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #110 on: June 29, 2012, 02:20:05 am »
Weapons check runs 9-12. Get your weapons checked any time during that interval you want.

Fighting starts at 9. Fight as much or as little as you want. Battles are scheduled as follows:

9-9:45: Non-res pick-up two-team fighting

10:00-11:45: Scenario battles A, 45 minute halves with 15 minute halftime

12:00-12:45: Non-res pick-up two-team fighting

1:00-2:45: Scenario battles B, 45 minute halves with 15 minute halftime

3:00-3:45: Field battles, no resurrection, as many teams as the heralds decide

4:00-4:45: More scenario battles

5:00-5:45: Pick-up fighting

5:45-Dusk: Eat some dinner, you need the calories

Dusk-Dawn: Pick-up night fighting. Don't be That Guy and bring a polearm--weapons should be 6' or shorter. Also, get drunk if you want, but wear garb. Seriously.

Sounds like a great idea (other than trying to get Blackhawk to open Weapons Check at 9AM).  But with melee weapons needing to be checked every other day, you could do the early start Tu, Thur and Sat.  And the early fighting would have no missiles due to them being in weapons check until at least a bit after ten AM. 
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Kade

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #111 on: June 29, 2012, 02:54:31 am »
Heres my bitch for this year...

Where the **** was everyone. biggest rag in history and I honestly dont feel that there were over 500 fighters on the field at most time. When I was heralding on wednesday it felt like at most 300.

I still attribute a large part of it being due to people having to walk 2-300 yards after reaching the main field to reach the battle.

And a ton of the fighters having to walk a half mile up hill just to get to the field. It's really easy to just sit at camp and say screw fighting when your at the bottom of that hill.
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Aondor

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #112 on: June 29, 2012, 03:31:42 am »
This is why you go to rag in shape.

Kind of a waste to go to rag and not fight
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Blackhawk The Apollyon

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #113 on: June 29, 2012, 08:36:44 am »
Heres my bitch for this year...

Where the **** was everyone. biggest rag in history and I honestly dont feel that there were over 500 fighters on the field at most time. When I was heralding on wednesday it felt like at most 300.

I still attribute a large part of it being due to people having to walk 2-300 yards after reaching the main field to reach the battle.

And a ton of the fighters having to walk a half mile up hill just to get to the field. It's really easy to just sit at camp and say screw fighting when your at the bottom of that hill.
Why not pick up fights at the lower field ending at noon, then all the fighters go to the main field en-mass. The blood is boiling and the desire for more carnage boiling over, with only one place to go to satiate the bloodlust.
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Blackhawk@dagorhir.com
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #114 on: June 29, 2012, 08:46:24 am »
Heres my bitch for this year...

Where the **** was everyone. biggest rag in history and I honestly dont feel that there were over 500 fighters on the field at most time. When I was heralding on wednesday it felt like at most 300.

I still attribute a large part of it being due to people having to walk 2-300 yards after reaching the main field to reach the battle.

And a ton of the fighters having to walk a half mile up hill just to get to the field. It's really easy to just sit at camp and say screw fighting when your at the bottom of that hill.
Why not pick up fights at the lower field ending at noon, then all the fighters go to the main field en-mass. The blood is boiling and the desire for more carnage boiling over, with only one place to go to satiate the bloodlust.

Lower field is not big enough, it would get silly quickly.  It's a great idea, but not really feasible if EVERYONE did it.

Thrush
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #115 on: June 29, 2012, 08:47:37 am »
I would like to see people who are in better shape and have more stamina.

I have played three rugby games in one day, starting at 9am, and had a blast. Each game is 80 minutes with a 5 minute halftime. Why not run Ragnarok battles the same way? Here's my proposal:

Weapons check runs 9-12. Get your weapons checked any time during that interval you want.

Fighting starts at 9. Fight as much or as little as you want. Battles are scheduled as follows:

9-9:45: Non-res pick-up two-team fighting

10:00-11:45: Scenario battles A, 45 minute halves with 15 minute halftime

12:00-12:45: Non-res pick-up two-team fighting

1:00-2:45: Scenario battles B, 45 minute halves with 15 minute halftime

3:00-3:45: Field battles, no resurrection, as many teams as the heralds decide

4:00-4:45: More scenario battles

5:00-5:45: Pick-up fighting

5:45-Dusk: Eat some dinner, you need the calories

Dusk-Dawn: Pick-up night fighting. Don't be That Guy and bring a polearm--weapons should be 6' or shorter. Also, get drunk if you want, but wear garb. Seriously.

That is what Ragnarok should look like.

Mother of god, that would be awesome for field days.  The woods days are their own creature...  Leave them alone.

Thrush
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Dust & Bones

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #116 on: June 29, 2012, 09:26:16 am »
I think ragnarok wants a bus line.
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #117 on: June 29, 2012, 09:35:35 am »
They have, and wont get one.  It is too expensive, and they can can the idea until we quintuple in size.  Also, I timed it.  From Security camp (down by the lake) I was on the field in just under 5 minutes walking...  Sooooo not a big deal, grow up, if you have 900 tons of gear you MUST field with, bring a little wagon.   :P

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #118 on: June 29, 2012, 09:57:59 am »
It's more like 15 minutes from BC/Gwynedd camp area, but I agree that most of the camps--including the place where we wanted to camp if they hadn't tilled the whole site just before Rag--are close enough that a bus line is unnecessary.

Also, my rantings about battle schedule obviously would have to take the weapons check into account. What I meant by the hypothetical 9am start time is that heralds would be on the field by 9am, so as soon as people get their weapons checked they can start swinging stick.

Woods battles....well, I personally would like a more cross-country style of woods fight, more like the Thursday fight (from what I heard) and less like the meatgrinder on Tuesday. Run one of those as a single 3-hour block, and that should do it.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #119 on: June 29, 2012, 10:04:47 am »
Trush, if someone where to bring a truck with an open trailer, and do a few laps though picking up the slackers who dont want to walk would that be okay? I don't have a truck or an open trailer, but im trying to think of ways to get people onto the field easier and out of lazy camps.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #120 on: June 29, 2012, 10:33:39 am »
If they're too lazy to walk, they're too lazy to fight.  If you can't walk up a hill without suffering cardiac arrest, you probably shouldn't be on the field taking part in a physically intensive game to begin with.
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #121 on: June 29, 2012, 10:37:20 am »
Thrush, if someone where to bring a truck with an open trailer, and do a few laps though picking up the slackers who dont want to walk would that be okay? I don't have a truck or an open trailer, but im trying to think of ways to get people onto the field easier and out of lazy camps.

You would have to read the fine print on the insurance paperwork to find out if what amounts to a "hayride" is covered under the event's insurance (trailer tip over, yadda yadda).

If they're too lazy to walk, they're too lazy to fight.  If you can't walk up a hill without suffering cardiac arrest, you probably shouldn't be on the field taking part in a physically intensive game to begin with.

Could not possibly agree more.

Thrush
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #122 on: June 29, 2012, 10:40:10 am »
That is not a bad hill.  Badon/Gates of Fire... now that's a hell of a hill.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #123 on: June 29, 2012, 10:42:40 am »
Im also thinking of it as a great way to tell people "hey battles are Fin starting" something I know most people tend to forget. we need a mega phone telling people to get to the field.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #124 on: June 29, 2012, 10:46:06 am »
Im also thinking of it as a great way to tell people "hey battles are Fin starting" something I know most people tend to forget. we need a mega phone telling people to get to the field.

I agree, I thought Ducky was supposed to send a megaphone wielding golf cart around the site for one lap announcing such... guess that never happened.  But yeah, IF someone were to set up any sort of hayride transport... it'd have to clear the event coordinator and the legal department, not security.

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #125 on: June 29, 2012, 12:29:08 pm »
I researched bus lines and hayride-type options HEAVILY before Rag 26.

Bus lines are way more expensive then Ragnarok could afford - once we hit 5000-6000 people it could possibly be revisited (based on my number crunching last year).

Hayride operators on site require some heavy duty insurance.  It would be approximately 3k more in insurance (for 4 hr/day operation), not to mention the cost of the hayride vehicles, gas, etc.  We're closer to affording this, but its still a long time away, and it is difficult to find vehicle operators willing to take on that sort of risk.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #126 on: June 29, 2012, 12:40:39 pm »
T what about if it was done entirely outside of the "rag offical" and was just someone volunteering there stuff? Aside from the coopers having a problem with that its all on the driver at that point.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #127 on: June 29, 2012, 01:00:25 pm »
People who want to fight are going to go fight, regardless of the walk.

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Absolutely no drunk people should be fighting. Period.

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #128 on: June 29, 2012, 01:06:17 pm »
T what about if it was done entirely outside of the "rag offical" and was just someone volunteering there stuff? Aside from the coopers having a problem with that its all on the driver at that point.

Changes nothing about the event's insurance.  Say for example the brakes go out on the hill, and suddenly a vehicle and trailer with 18 people on it, come careening down straight through Urk Kuldar's camp where they are having their morning bunny petting and baby kissing ritual...

People who want to fight are going to go fight, regardless of the walk.

Yup.  So true...  As the game has gotten older, it has developed a serious chair fetish...  But, it's a game full of American's, and we are by far the most obese nation in the world... so, shocking that a bunch of nerds hate walking in 2012?  Not really.  Xbox only gets you so in shape, and until this game locomotes on it's thumbs... the 300 to 500 of us who live for fighting, will do so.

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« Last Edit: June 29, 2012, 01:38:22 pm by Thrush Svartehjertet »
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #129 on: June 29, 2012, 01:17:11 pm »
People who want to fight are going to go fight, regardless of the walk.

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Dusk-Dawn: Pick-up night fighting. Don't be That Guy and bring a polearm--weapons should be 6' or shorter. Also, get drunk if you want, but wear garb. Seriously.
Absolutely no drunk people should be fighting. Period.

Amend that to "have a drink if you want..." then. I think I was playing a little fast and loose with words there.
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #130 on: June 29, 2012, 01:22:20 pm »
Thank you.

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #131 on: June 29, 2012, 01:32:49 pm »
T what about if it was done entirely outside of the "rag offical" and was just someone volunteering there stuff? Aside from the coopers having a problem with that its all on the driver at that point.

The event coordinator would have to be able to reasonably claim that they had absolutely no knowledge of such a thing occurring.  Hence, it could never be posted or discussed in a public forum and it would be against the event rules, since the event rules only allow motorized vehicles for a limited time while setting up or tearing down campsites.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #132 on: June 29, 2012, 02:36:16 pm »
That's what i thought about a hayride type thing.  Like all things it comes down to money, and we ain't got it yet.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #133 on: June 29, 2012, 03:07:16 pm »
People who want to fight are going to go fight, regardless of the walk.

Yup.  So true...  As the game has gotten older, it has developed a serious chair fetish...  But, it's a game full of American's, and we are by far the most obese nation in the world... so, shocking that a bunch of nerds hate walking in 2012?  Not really.  Xbox only gets you so in shape, and until this game locomotes on it's thumbs... the 300 to 500 of us who live for fighting, will do so.

QFT - I fought every day at Ragnarok, maybe not all day or a schedule like Magnus put up there, but I marched out on the field or to the woods on my one ankle and fought. For those groaning about the trip up the hill to the field, I only sympathize so much.  Sure I camp up near the field, so those days weren't hard.  But even on my bad leg I walked down to both of the woods battles and then fought in most of them (in my old age I'm slack about pickups and cut short on the last scenario). 

tl:dr - Suck it up and once you're at the fighting, you'll have fun too!
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #134 on: June 30, 2012, 01:51:08 am »
we need a mega phone telling people to get to the field.
I agree, I thought Ducky was supposed to send a megaphone wielding golf cart around the site for one lap announcing such... guess that never happened.
Given how understaffed the volunteers already are, it's not terribly surprising that adding a new duty to the mix wouldn't work out.  in any case, it's a medieval event, there's an effort underway to promote greater immersiveness and higher standards, and our best idea for a daily call to arms is a golf cart and a megaphone?  Someone give the heralds a couple solid sounding horns--good loud ones that carry far--and start encouraging camp masters and unit leaders to have them as well.  When the time for battle is approaching, all the heralds gotta do is stand up by garb gates and blast a call to arms.  spread the word that if you've got a horn, you blast it too when you hear the call, even if your guys aren't going out that day.  it wouldn't take more than a half-dozen people to make sure all of Cooper's got the word, it would be period and epic, and much faster than a golf cart besides.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #135 on: June 30, 2012, 11:36:57 am »
Light the Beacons!

(What, fire hazard? What's that?)
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #136 on: July 02, 2012, 08:58:57 am »
we need a mega phone telling people to get to the field.
I agree, I thought Ducky was supposed to send a megaphone wielding golf cart around the site for one lap announcing such... guess that never happened.
Given how understaffed the volunteers already are, it's not terribly surprising that adding a new duty to the mix wouldn't work out.  in any case, it's a medieval event, there's an effort underway to promote greater immersiveness and higher standards, and our best idea for a daily call to arms is a golf cart and a megaphone?  Someone give the heralds a couple solid sounding horns--good loud ones that carry far--and start encouraging camp masters and unit leaders to have them as well.  When the time for battle is approaching, all the heralds gotta do is stand up by garb gates and blast a call to arms.  spread the word that if you've got a horn, you blast it too when you hear the call, even if your guys aren't going out that day.  it wouldn't take more than a half-dozen people to make sure all of Cooper's got the word, it would be period and epic, and much faster than a golf cart besides.

Damn fine idea, you distribute horns.  We have golf carts and a megaphone.  It would sound truly epic!  I am a fan of this idea.

Light the Beacons!

(What, fire hazard? What's that?)


Was gonna say it, but didnt.

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #137 on: July 03, 2012, 07:33:19 pm »
the problem is that everyone is waiting on everyone else to get to the field to start fighting. Everyone knows the (theoretical) start time of the battles, so announcing the start of fighting would be pointless.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #138 on: July 03, 2012, 08:53:23 pm »
I say the units need some hard ass non-commissioned officers to kick them all the way to the field!  ;D
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #139 on: July 04, 2012, 12:27:34 pm »
I say the units need some hard ass non-commissioned officers to kick them all the way to the field!  ;D

The most organized units (such as Rome) are sometimes the last to take the field and the first to leave.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #140 on: July 04, 2012, 01:23:23 pm »
Every suggestion so far has been a "stick" approach to getting people on the field in a timely manner.

Since there are no bad ideas during brainstorming -- can you think of any "carrot" approaches to getting people on the field?
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #141 on: July 04, 2012, 02:17:30 pm »
Every suggestion so far has been a "stick" approach to getting people on the field in a timely manner.

Since there are no bad ideas during brainstorming -- can you think of any "carrot" approaches to getting people on the field?

have the weather be about 10-20 degrees cooler :)

maybe town criers announcing upcomming events of the day? maybe around the BTP?
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #142 on: July 04, 2012, 08:12:46 pm »
can you think of any "carrot" approaches to getting people on the field?

Put beer on it?
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Thrush Svartehjertet

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #143 on: July 05, 2012, 08:23:41 am »
Every suggestion so far has been a "stick" approach to getting people on the field in a timely manner.

Since there are no bad ideas during brainstorming -- can you think of any "carrot" approaches to getting people on the field?

Fighting is no longer the biggest reason to go to Ragnarok for more than 50% of Dagorhir.  I base this solely on discussions I've had, and what my eyes tell me.  How to "carrot" people who are lazy into fighting on a hot day... is beyond me.  Have Ragnarok around Spring break, more people will fight in 60-80 degree weather than 80-105 degree weather.  Sad, but true.  And for those of us who just take vacation time to go, it doesn't matter when in the 365 days of the year you hold the event, we'll be there.

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #144 on: July 05, 2012, 09:09:22 am »
Maybe we need to make the fighting at rag worth something more? even just bragging rights. Set teams up before hand and have it be "aratari(and friends) vs the world" all week or something, have war points and declare and overall winner?

Maybe that would make it too much like Pensic, but id like to see people want to come out and have a reason to fight.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #145 on: July 05, 2012, 09:10:41 am »
Other than that fighting with as many people as possible is AWESOME!!!  lol

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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #146 on: July 05, 2012, 09:17:30 am »
No-rez or limited rez battles, replacing the 'all rez all the time battles'. Nobody likes to grind for a few hours in 100 plus temperatures.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #147 on: July 05, 2012, 09:27:56 am »
Nobody likes to grind for a few hours in 100 plus temperatures.
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I do.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #148 on: July 05, 2012, 09:35:56 am »
No-rez or limited rez battles, replacing the 'all rez all the time battles'. Nobody likes to grind for a few hours in 100 plus temperatures.
K-

I'd rather grind for an hour than take an arrow 5 seconds in and wait a half hour in the sun.

I come to Rag to fight. If other people want to sit in camp let them.
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Re: Ragnarok XXVII Battle Feedback - Pluses, Minuses and Archery Discussion
« Reply #149 on: July 05, 2012, 10:00:07 am »
Have you guys ever done a day of 2 teams no res?

I have and do on the regular. Let me explain its awesomness to you.

With two teams no res you get
-Fast passed fighting for 3-5 minutes
-when you die, a break for the rest of the fight
-when you want water you just sit a fight out
-a easily known winner
-The ability to fight wherever on a line and vs whoever on the enemy team
-little to no downtimes between fights.
-Sparring on the sides if you are dead.

Think of it like Hockey. In hockey you dont play for an hour and then crash for half an hour. You play hard for 45seconds to a minute, then take a 2 minute break. This lets you fight harder for shorter bursts and lets you get back to it.

The problem is at Rag this battle is such a foreign concept that it takes 20 minutes for the teams to get back together, and missiles to be gathered. Practice it at home, **** gets quicker and quicker, its AWESOME. Trust me I've done the research
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