Varadin, I definitely agree in principle with your point. In
\\Structure\\Content\\Brand%20Resource%20Center\\Content\\Home{{Tab%3AView}}]the other game I play, players have to be registered with their group and the national body in order to be allowed onto the field, for all kinds of reasons (insurance, record-keeping, and many more) and people do it. It makes sense. It would make sense in Dagorhir, but I really do not believe that Dagorhir, as it is currently organized and given the level of effort the average participants puts into it, would be able to implement such a system.
Consider the following:
1 - There are far too heralds at Ragnarok. Fighting units (you know which ones) show up with 20-30 fighters and provide no heralds, and we don't really do or say anything about it. Dagorhir needs to enforce its own rules for running Ragnarok fighting before we introduce new ones.
2 - Dagorhir chapters are subject to barely any supervision from DBGA, Inc. (a/k/a Aratari) Even the current contract was, apparently, too strict for some people. In my view, Dagorhir chapters--including Aratari--wouldn't react well to an imposition of such a formalized structure dictating who can and cannot fight.
3 - A system like this would take a lot of resources, both on the part of the larger organization and the individual chapters. It would require a lot of effort to certify people from EVERY chapter to administer fighter authorization tests, and a lot more effort to get fighters to show up and authorize. Dagorhir is a low-effort game, and while there are people who do put a lot of effort into it, very little effort is required to get involved (see: $20 garb contest!).
If we did implement a system like this, the organization would become smaller. That being said, the garb gates this year--and the fact that, in my opinion at least, they didn't cause very many people to decide not to fight--suggests that if we gradually (VERY gradually) raise the standards for Ragnarok, and by extension Dagorhir, then we may indeed be able to have a system that ensures people know what they're doing when they pick up a foam sword and hit the field. Assuming such a system is required, that is.