Fighting > General Fighting Discussion
5 man ad hoc tactical units
Brennos:
Seems to me that we have serious coordination problems at big battles like rag. People from disparate realms flat out have no idea how to work together. I suggest a system based on groups of five fighters. Most realms field at least five fighters. You get train with groups of five at home, using standard commands and orders and formations. When you get to rag you can link up with other groups of five that have trained using the same system. Hopefully, since you've all trained from the same manual, you can work together in a somewhat coordinated fashion even if you've never seen each other before.
Thoughts? Is this a thing worth pursuing?
Ingvar the Ruthless:
That would be totally awesome. You should start working on a manual or something.
Garret Ironshield:
First step is real simple, for those new to tactics:
Three men on a shield line, and two flankers.
Next step up is replace a flanker with a spearmen.
Remember, battlefield awareness and communication is the key to not getting chumped by the other team.
Those flankers by the way, need to be aggressive, but smart enough not to get singled out by two fighters coming off the line.
Antonis:
This already exists, only based on 3s. They teach it to everybody in the East Kingdom. It's called triad.
Ravus:
I don't think we even need to worry so much about training in "chunks", so much that every fighter should learn how to work with every other fighter. You wouldn't believe how few shieldmen I find that actually know how to support a spear (or how many spearmen know how to work with their shields). It's more important, in my opinion, for Every sword and board fighter to know how to function as a lineman, a flanker, and defense for support; and every support fighter to learn how to use shields and create openings for them.
In full disclosure, this is my position not because I don't feel 5 man training would be effective, but because given the profound lack of discipline in much of Dagorhir, knowing your role may be more useful than training in a certain context (...i'll admit, this view may also be borrowed from instancing groups in MMO's. Top tier groups find success training squads, but a majority of players learn their role, and how their role works with others)
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